Understanding Desktop Printing – part 1
Desktop printing is what all photographers should be doing.
Holding a finished print of your epic image is the final part of the photographic process, and should be enjoyed by everyone who owns a camera and loves their photography.
But desktop printing has a “bad rap” amongst the general hobby photography community – a process full of cost, danger, confusion and disappointment.
Yet there is no need for it to be this way.
Desktop printing is not a black art full of ‘ju-ju men’ and bear-traps – indeed it’s exactly the opposite.
But if you refuse to take on board a few simple basics then you’ll be swinging in the wind and burning money for ever.
Now I’ve already spoken at length on the importance of monitor calibration & monitor profiling on this blog HERE and HERE so we’ll take that as a given.
But in this post I want to look at the basic material we use for printing – paper media.
Print Media
A while back I wrote a piece entitled “How White is Paper White” – it might be worth you looking at this if you’ve not already done so.
Over the course of most of my blog posts you’ll have noticed a recurring undertone of contrast needs controlling.
Contrast is all about the relationship between blacks and whites in our images, and the tonal separation between them.
This is where we, as digital photographers, can begin to run into problems.
We work on our images via a calibrated monitor, normally calibrated to a gamma of 2.2 and a D65 white point. Modern monitors can readily display true black and true white (Lab 0 to Lab 100/RGB 0 to 255 in 8 bit terms).
Our big problem lies in the fact that you can print NEITHER of these luminosity values in any of the printer channels – the paper just will not allow it.
A papers ability to reproduce white is obviously limited to the brightness and background colour tint of the paper itself – there is no such think as ‘white’ paper.
But a papers ability to render ‘black’ is the other vitally important consideration – and it comes as a major shock to a lot of photographers.
Let’s take 3 commonly used Permajet papers as examples:
- Permajet Gloss 271
- Permajet Oyster 271
- Permajet Portrait White 285
The following measurements have been made with a ColorMunki Photo & Colour Picker software.
L* values are the luminosity values in the L*ab colour space where 0 = pure black (0RGB) and 100 = pure white (255RGB)
Gloss paper:
- Black/Dmax = 4.4 L* or 14,16,15 in 8 bit RGB terms
- White/Dmin = 94.4 L* or 235,241,241 (paper white)
From these measurements we can see that the deepest black we can reproduce has an average 8bit RGB value of 15 – not zero.
We can also see that “paper white” has a leaning towards cyan due to the higher 241 green & blue RGB values, and this carries over to the blacks which are 6 points deficient in red.
Oyster paper:
- Black/Dmax = 4.7 L* or 15,17,16 in 8 bit RGB terms
- White/Dmin = 94.9 L* or 237,242,241 (paper white)
We can see that the Oyster maximum black value is slightly lighter than the Gloss paper (L* values reflect are far better accuracy than 8 bit RGB values).
We can also see that the paper has a slightly brighter white value.
Portrait White Matte paper:
- Black/Dmax = 25.8 L* or 59,62,61 in 8 bit RGB terms
- White/Dmin = 97.1 L* or 247,247,244 (paper white)
You can see that paper white is brighter than either Gloss or Oyster.
The paper white is also deficient in blue, but the Dmax black is deficient in red.
It’s quite common to find this skewed cool/warm split between dark tones and light tones when printing, and sometimes it can be the other way around.
And if you don’t think there’s much of a difference between 247,247,244 & 247,247,247 you’d be wrong!
The image below (though exaggerated slightly due to jpeg compression) effectively shows the difference – 247 neutral being at the bottom.
See how much ‘warmer’ the top of the square is?
But the real shocker is the black or Dmax value:
The wireframe above is the sRGB colour space plotted on the L*ab axes; the shaded volume is the profile for Portrait White. The sRGB profile has a maximum black density of 0RGB and so reaches the bottom of vertical L axis.
However, that 25.8 L* value of the matte finish paper has a huge ‘gap’ underneath it.
The higher the black L* value the larger is the gap.
What does this gap mean for our desktop printing output?
It’s simple – any tones in our image that are DARKER, or have a lower L* value than the Dmax of the destination media will be crushed into “paper black” – so any shadow detail will be lost.
Equally the same can be said for gaps at the top of the L* axis where “paper white” or Dmin is lower than the L* value of the brightest tones in our image – they too will get homogenized into the all-encompassing paper white!
Imagine we’ve just processed an image that makes maximum use of our monitors display gamut in terms of luminosity – it looks magnificent, and will no doubt look equally as such for any form of electronic/digital distribution.
But if we send this image straight to a printer it’ll look really disappointing, if only for the reasons mentioned above – because basically the image will NOT fit on the paper in terms of contrast and tonal distribution, let alone colour fidelity.
It’s at this point where everyone gives up the idea of desktop printing:
- It looks like crap
- It’s a waste of time
- I don’t know what’s happened.
- I don’t understand what’s gone wrong
Well, in response to the latter, now you do!
But do we have to worry about all this tech stuff ?
No, we don’t have to WORRY about it – that’s what a colour managed work flow & soft proofing is for.
But it never hurts to UNDERSTAND things, otherwise you just end up in a “monkey see monkey do” situation.
And that’s as dangerous as it can get – change just one thing and you’re in trouble!
But if you can ‘get the point’ of this post then believe me you are well on your way to understanding desktop printing and the simple processes we need to go through to ensure accurate and realistic prints every time we hit the PRINT button.
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