Speed Light Photography

Speed Light Photography – part 1

First things first, apologies for the gap in blog entries – I’ve been a bit “in absentia” of late for one reason or another.  I’ve got a few gear reviews to do between now and the end of the year, video tutorial ideas and requests are crawling out of the woodwork, and my ability to organise myself has become something of a crumbling edifice!

I blame the wife myself………………..

But I’ve come to the conclusion that for one reason or another I’ve become somewhat pigeon-holed as a wildlife/natural history photographer – going under the moniker of Wildlife in Pixels it’s hardly a big surprise is it..

But I cut my photographic teeth on studio product/pack shot and still life work – I loved it then and I still do.  And there’s NOTHING that teaches you more about light than studio work – it pays dividends in all aspects of photography, wildlife and landscape work are no exception.  Understanding how light behaves, when it’ll look good and when it’ll look like a bag of spanners is what helps capture mood and atmosphere in a shot.

The interaction between light and subject is what makes a great image, and I do wish photographers would understand this – sadly most don’t.

To this end I’ve begun to teach workshops that try to give those attending a flavor of the basic concepts of light by introducing them to the idea of using their speed lights to produce images they can do 365 days a year cum rain or shine – high speed flash, and simple product still life.

Both styles demand a high level of attention to detail in the way the light produced by the speed lights bends and wraps around the subject.  Full-blown studio lights have the benefit of modelling lights so that you can see this before you take the shot, but using speed lights means you have to imagine what the light is doing, so it’s level of difficulty begins high, but decreases with practical experience.

A basic 3 light setup with speed lights can produce some really soft and moody lighting with ease.

A basic 4 light setup with speed lights can produce some really soft and moody lighting with ease.

This Black Label shot went a bit bonkers in the final stages with the addition of smoke, but it gives you an idea of the subtlety of lighting that can be achieved with speed lights.

As for the setup, here’s a shot before I introduced the glass….

Simple setup for the Black Label shot - note the well-appointed studio!

Simple setup for the Black Label shot – note the well-appointed studio!

…featuring that most valuable of studio photographers tools, the Voice Activated Light Stand..!

Four SB800’s in all, the one on the right is running at 1/2 power and is fitted with an Interfit Strobies softbox and is double diffused using a Calumet 42″ frame (available here) and white diffuser – this constitutes the main light.

Just look at the size of the diffused disc on the face of that 42″ frame – all that from a poxy 2″x1″ flash head in less than 16″ – epic!

The SB800 on the left, fitted with another softbox is turned down to 1/64th power, and is there solely to illuminate the label where it wraps around the left edge of the bottle, and to get a second neck highlight. Although their is light emanating from it, its greatest effect is that of “bouncing” light from the right hand source back in to the bottle.

The V.A.L.S. is fitted with a third speed light that has a diffused snoot – note the expensive diffusion material and the highly engineered attachment method – kitchen towel and rubber band!  The sole purpose of this tiny soft light is to just help pull out the left side of the bottle cap from the intensely dark background towards the top of the shot.

The 4th SB800 is fitted with a 30 degree honeycomb and a “tits ‘n ass”; or TNA2 to be more correct; filter just to give a subtle warm graduation to the background.

Speaking of the background, this is a roll of high grade tracing paper – one of the most versatile materials any studio has, both as a front lit or back lit background, or as a diffusion material – just brilliant stuff, second only to Translum plastic, and a shed-load cheaper.

At the other end of the speed light photography spectrum is the most enjoyable and fascinating pastime of high speed liquid motion photography – a posh way of saying “making a mess”!

It doesn’t have to be too messy – just don’t do it on your best Axminster!

By utilising the IGBT (Isolated Gate Bipolar Transistor) circuitry given to us in speed lights we can deploy the very fast tube burn times, or flash durations, obtained at lower output power settings to our advantage.

Simple shots of water, both dyed and clear can produce some stunning captures:

Streams of water captured back lit against a white background illuminated by two speed lights.

Streams of water captured back lit against a white background illuminated by two speed lights.

The background for this shot (above) is an A1 sized sheet of white foam board illuminated by a pair of SB910s.  The internal reflector angle is set to 35mm and the two speed lights are placed on stands about three feet from the background, just out of shot left and right, and aimed pretty much at the center of the board to facilitate a fairly even spread of light.

The power output settings for both speed lights is set to 1/16th which gives us 1/10,000th of a second flash duration.

Switching to tracing paper as a back lit background immediately puts us at a disadvantage in that it’ll cut the amount of light we see at the camera. But a back lit background always looks just that little bit better as it makes your lighting more easy to shape and control.

Doubling the speed light count behind the trace background to 4 now gives us the power in terms of guide number equal to your average studio light – but with full IGBT advantages.

Working a little closer to the background than we were with the white board/reflected light method we can very easily generate a smooth white field of 255RGB which will make our liquid splash shots really punchy:

Working about 3 feet from a translucent background illuminated by 4 SB800's gives us a much flatter white background, especially when deploying a 150mm or 180mm macro lens.

Working about 3 feet from a translucent background illuminated by 4 SB800’s gives us a much flatter white background, especially when deploying a 150mm or 180mm macro lens.

Shot with a 180mm macro lens at ISO 260 and f16 we have bags of depth of field on this shot.

Using 4x SB800s we can dial in the correct background exposure using the flash output power and camera ISO – we want a background that’s just on the verge of “blinkies”.  If we over expose too much for the background the light will wrap around the liquid edges too much, washing out the contrast and flaring – that’s something that muppet on Adorama TV doesn’t tell you!

Take a few shots holding the glass by the rim gives us a clean foot to the glass, so we can now go and make a nice composite in Photoshop:

Composite of a couple of splash shots and a couple of "clean foot" images....

Composite of a couple of splash shots and a couple of “clean foot” images….

Happy sodding Valentines day for next year everyone……..yuck, but it’ll sell all day bloomin’ long!

A while ago I posted an entry on this blog about doing splash shots using a method I call “long flash short shutter” HERE.

All the shots on this entry have been taken using the “short flash long shutter” method.

This latter method is the more versatile one of the two because it has a more effective “motion freezing” power; the former method being speed-limited by the 1/8000th shutter speed – and it’s more costly on batteries!

BUT………there’s always one of those isn’t there…?

Short flash long shutter utilises the maximum X-synch speed or the camera.  This is the fastest speed we can use where the sensor is FULLY open, and it’s most commonly 1/250th sec.

Sussed the massive potential pitfall yet?

That’s right – AMBIENT LIGHT.

If any ambient light reaches the sensor during our 1/250th sec exposure time then WE WILL GET MOTION BLUR that will visually amount to the same sort of effect as slow synch, sharp image with under exposed blur trails.

So we need to make sure that the ambient light is low enough to render a totally black frame.

The “long flash short shutter” method works well in conditions of high ambient provided that the action can be frozen in 1/8000th sec.  If your camera only does 1/4000th sec then the method becomes somewhat less useful.

Freezing action depends on a number of things:

  • 1. Is the subject falling under gravity or rising against it?
  • 2. How far away is the subject?

A body falling under gravity is doing around 10mph after it’s fallen 2 feet from a dead start, and a car doing 100mph looks a lot slower when it’s 200 yards down the road than it does when it’s 20 yards away.

Similarly, if we have a cascade of liquid falling under gravity through the frame of our camera and (to avoid the jug or pouring vessel) the liquid has fallen 6 inches when it enters the top of the frame, and 30 inches when it vacates the bottom of the frame; we have to take a few things into consideration.

  • The liquid is faster at the bottom of the frame than at the top – think Angel Falls – the water pulls itself apart (that’s why the images can look so amazing).
  • If we shoot close with a short lens the speed differential across the frame will be the same BUT the overall speed will be a little more apparent than if we shoot with a longer lens from further away.

An SB910 has a 1/16th power output duration of 1/10000th sec and an SB800 1/10,900th at the same output setting (OEM-quoted values). With a 70mm lens close up this can make a subtle difference in image sharpness, but fit a 180mm and move further away from the subject to maintain composition, and the difference is non-existent.

If you are throwing liquid upwards against gravity, then it’s slowing down, and will eventually stop before falling back under the effects of gravity – quite often, 1/8000th is sufficient to freeze this sort of motion.

Both “long shutter short flash” and “short shutter long flash” are valid methods, each with their own pluses and minuses; but the method I always recommend people start with is the former “long shutter” method – it’s easier!

When a shot features a glass remember one thing – drinking glasses were invented by a race of photographer-hating beings! Glasses transmit, reflect and refract light through a full 360 degrees and you can really end up chasing your tail trying to find the source of an errant reflection if you don’t go about lighting it in the correct manner.

And if you put liquid in it then things can get a whole lot worse!

I’ll be doing some very specific workshops with Calumet in the near future that will be all about lighting glass and metal, gloss and matte surfaces, so keep your eye open if this sort of thing interests you – IT SHOULD ‘cos it’ll make you a better photographer….!

The simplest “proper” glass lighting method is what we call “bright field illumination” and guess what – that’s the method used in all the above liquid shots.

Glass Photography - Bright Field & Dark Field illumination.

Glass Photography – Bright Field & Dark Field illumination.

In the image above, I’ve photographed the same glass using the two ancient and venerable methods of glass photography – one is easy, the other a total pain in the ass; guess which is which!

I’m not going to go into this in detail here, that’ll be in a later post; but BRIGHT FIELD defines the outline of the glass with DARK lines, and DARK FIELD defines the glass white lines of WHITE or highlight.

If you guessed DARK FIELD is the pain the bum then you were right – you will see bits of your “studio” reflected in the glass you didn’t even know existed unless you get this absolutely spot on and 100% correct.

The nice thing about studio-style photography is that you have thinking time, without pressure from working with people, animals or weather and a constantly moving sun. You can start to work up a shot and then leave it over night, when you come back the next day and click the shutter everything is as you left it – unless you’ve had burglars.

You do develop a habit of needing more “grips” gear – you’ve NEVER got the right bit! But then again it’s far cheaper than the bad habit of tripod accumulation like my friend Malc is afflicted with!

Later Folks!

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The ND Filter

Long Exposure & ND Filters

long exposure,slow shutter speed,ND filter,CMOS sensor,noise

A view of the stunning rock formations at Porth Y Post on the Welsh island of Anglesey. The image is a long exposure of very rough sea, giving the impression of smoke and fog.  30 seconds @f13 ISO 100. B&W 10stop ND – unfiltered exposure would have been 1/30th.

The reason for this particular post began last week when I was “cruising” a forum on a PoD site I’m a member of, and I came across a thread started by someone about heavy ND filters and very long exposures.

Then, a couple of days later a Facebook conversation cropped up where someone I know rather well seemed to be losing the plot over things totally by purchasing a 16 stop ND.

The poor bugger got a right mauling from “yours truly” for the simple reason that he doesn’t understand the SCIENCE behind the art of photography.  This is what pisses me off about digital photography – it readily provides “instant gratification” to folk who know bugger all about what they are doing with their equipment.  They then spend money on “pushing the envelope” only to find their ivory tower comes tumbling down around them because they THOUGHT they knew what they were doing………..stop ranting Andy before you have a coronary!

OK, I’ll stop “ranting”, but seriously folks, it doesn’t matter if you are on a 5DMkIII or a D800E, a D4 or a 1Dx – you have to realise that your camera works within a certain set of fixed parameters; and if you wander outside these boundaries for reasons of either stupidity or ignorance, then you’ll soon be up to your ass in Alligators!

Avid readers of this blog of mine (seemingly there are a few) will know that I’ve gone to great lengths in the past to explain how sensors are limited in different ways by things such as diffraction and that certain lens/sensor combinations are said to be “diffraction limited; well here’s something new to run up your flag pole – sensors can be thought of as being “photon limited” too!

I’ll explain what I mean in a minute…..

SENSOR TYPE

Most folk who own a camera of modern design by Nikon or Canon FAIL at the first hurdle by not understanding their sensor type.

Sensors generally fall into two basic types – CCD and CMOS.

Most of us use cameras fitted with CMOS sensors, because we demand accurate fast phase detection AF AND we demand high levels of ADC/BUFFER speed.  In VERY simplistic terms, CCD sensors cannot operate at the levels of speed and efficiency demanded by the general camera-buying public.

So, it’s CMOS to the rescue.  But CMOS sensors are generally noisier than CCDs.

When I say “noise” I’m NOT referring to the normal under exposure luminance noise that a some of you might be thinking of. I’m talking about the “background noise” of the sensor itself – see post HERE .

Now I’m going to over simplify things for you here – I need to because there are a lot of variables to take into account.

  • A Sensor is an ARRAY of PHOTOSITES or PHOTODIODES
  • A photodiode exists to do one thing – react to being struck by PHOTONS of light by producing electrons.
  • To produce electrons PROPORTIONAL to the number of photons that strike it.

Now in theory, a photodiode that sees ZERO photons during the exposure should release NO ELECTRONS.

At the end of the exposure the ADC comes along and counts the electrons for each photodiode – an ANALOGUE VALUE – and converts it to a DIGITAL VALUE and stores that digital value as a point of information in the RAW file.

A RAW converter such as Lightroom then reads all these individual points of information and using its own in-built algorithms it normalises and demosaics them into an RGB image that we can see on our monitor.

Sounds simple doesn’t it, and theoretically it is.  But in practice there’s a lot of places in the process where things can go sideways rapidly……..!

We make a lot of assumptions about our pride and joy – our newly purchased DSLR – and most of these assumptions are just plain wrong.  One that most folk get wrong is presuming ALL the photodiodes on their shiny new sensor BEHAVE IN THE SAME WAY and are 100% identical in response.  WRONG – even though, in theory, it should be true.

Some sensors are built to a budget, some to a standard of quality and bugger the budget.

Think of the above statement as a scale running left to right with crap sensors like a 7D or D5000 on the left, and the staggering Phase IQ260 on the right.  There isn’t, despite what sales bumph says, any 35mm format sensor that can come even close to residing on the right hand end of the scale, but perhaps a D800E might sit somewhere between 65 and 70%.

The thing I’m trying to get at here is that “quality control” and “budget” are opposites in the manufacturing process, and that linearity and uniformity of photodiode performance costs MONEY – and lots of it.

All our 35mm format sensors suffer from a lack of that expensive quality control in some form or other, but what manufacturers try to do is place the resulting poor performance “outside the envelope of normal expected operation” as a Nikon technician once told me.

In other words, during normal exposures and camera usage (is there such a thing?) the errors don’t show themselves – so you are oblivious to them. But move outside of that “envelope of normal expected operation” and as I said before, the Alligators are soon chomping on your butt cheeks.

REALITY

Long exposures in low light levels – those longer than 30 to 90 seconds – present us with one of those “outside the envelope” situations that can highlight some major discrepancies in individual photodiode performance and sensor uniformity.

Earlier, I said that a photodiode, in a perfect world, would always react proportionally to the number of photons striking it, and that if it had no photon strikes during the exposure then it would have ZERO output in terms of electrons produced.

Think of the “perfect” photodiode/photosite as being a child brought up by nuns, well mannered and perfectly behaved.

Then think of a child brought up in the Gallagher household a la “Shameless” – zero patience, no sense of right or wrong, rebellious and down right misbehaved.  We can compare this kid with some of the photodiodes on our sensor.

These odd photodiodes usually show a random distribution across the sensor surface, but you only ever see evidence of their existence when you shoot in the dark, or when executing very long exposures from behind a heavy ND filter.

These “naughty” photodiodes behave badly in numerous ways:

  • They can release a larger number of electrons than is proportional to their photon count.
  • They can go to the extreme of releasing electrons when the have a ZERO photon count.
  • They can mimic the output of their nearest neighbors.
  • They can be clustered together and produce random spurious specks of colour.

And the list goes on!

It’s a Question of Time

These errant little buggers basically misbehave because the combination of low photon count and overly long exposure time allow them to, if you like, run out of patience and start misbehaving.

It is quite common for a single photodiode or cluster of them to behave in a perfect manner for any shutter speed up to between 30 seconds and 2 minutes. But if we expose that same photodiode or cluster for 3 minutes it can show abnormal behavior in its electron output.  Expose it for 5 minutes and its output could be the same, or amplified, or even totally different.

IMPORTANT – do not confuse these with so-called “hot pixels” which show up in all exposures irrespective of shutter duration.

Putting an ND filter in front of your lens is the same as shooting under less light.  Its effect is even-handed across all exposure values in the scenes brightness range, and therein lies the problem.  Cutting 10 stops worth of photons from the highlights in the scene will still leave plenty to make the sensor work effectively in those areas of the image.

But cutting 10 stops worth of photons from the shadow areas – where there was perhaps 12 stops less to begin with – might well leave an insufficient number of photons in the very darkest areas to make those particular photodiodes function correctly.

Exposure is basically a function of Intensity and Time, back in my college days we used to say that Ex = I x T !

Our ND filter CUTS intensity across the board, so Time has to increase to avoid under exposure in general.  But because we are working with far fewer photons as a whole, we have to curb the length of the Time component BECAUSE OF the level of intensity reduction – we become caught in a “Catch 22” situation, trying to avoid the “time triggered” malfunction of those errant diodes.

Below is an 4 minute exposure from behind a Lee Big Stopper on a 1Dx – click on both images to open at full resolution in a new window.

long exposure,slow shutter speed,ND filter,CMOS sensor,noise

Canon 1Dx
4 minutes @ f13
ISO 200 Lee 10stop

long exposure,slow shutter speed,ND filter,CMOS sensor,noise

The beastly Nikon D800E fairs a lot better under similar exposure parameters, but there are still a lot of repairs to be done:

long exposure,slow shutter speed,ND filter,CMOS sensor,noise

A 4 minute exposure on a D800, f11 at 200ISO

Most people use heavy ND filters for the same reason I do – smoothing out water.

long exposure,slow shutter speed,ND filter,CMOS sensor,noise

The texture of the water in the top shot clutters the image and adds nothing – so get rid of it! D4,ISO 50, 30secs f11 Lee Big Stopper

Then we change the camera orientation and get a commercial shot:

long exposure,slow shutter speed,ND filter,CMOS sensor,noise

Cemlyn Bay on the northwest coast of Anglesey, North Wales, Approximately 2.5 km to the east is Wylfa nuclear power station. Same exposure as above.

In this next shot all I’m interested in is the jetty, neither water surface texture or horizon land add anything – the land is easy to dump in PShop but the water would be impossible:

long exposure,slow shutter speed,ND filter,CMOS sensor,noise

I see the bottom image in my head when I look at the scene top left. Again, the 10 stop ND fixes the water, which adds precisely nothing to the image. D4 ISO 50, 60 secs, f14 B&W 10 stop

The mistake folk make is this, 30 seconds is usually enough time to get the effect on the water you want, and 90 to 120 seconds is truly the maximum you should ever really need.  Any longer and you’ll get at best no more effect, and at worst the effect will not look as visually appealing – that’s my opinion anyway.

This time requirement dovetails nicely with the “operating inside the design envelope” physics of the average 35mm format sensor.

So, as I said before, we could go out on a bit of a limb and say that our sensors are all “photon limited”; all diodes on the sensor must be struck by x number of photons.

And we can regard them as being exposure length limited; all diodes on the sensor must be struck by x photons in y seconds in order to avoid the pitfalls mentioned.

So next time you have the idea of obtaining something really daft, such as the 16 stop ND filter my friend ordered, try engaging your brain.  An unfiltered exposure that meters out at 1/30th sec will be 30 seconds behind a 10 stop ND filter, and a whopping 32 minutes behind a 16 stop ND filter.  Now at that sort of exposure time the sensor noise in the image will be astonishing in both presence and variety!

As I posted on my Book of Face page the other day, just for kicks I shot this last Wednesday night:

long exposure,slow shutter speed,ND filter,CMOS sensor,noise

Penmon Lighthouse in North Wales at twilight.
Sky is 90 secs, foreground is 4 minutes, D4, f16, ISO 50 B&W 10 stop ND filter

The image truly gives the wrong impression of reality – the wind was cold and gusting to 30mph, and the sea looked very lumpy and just plain ugly.

I spent at least 45 minutes just taking the bloody speckled colour read noise out of the 4 minute foreground exposure – I have to wonder if the image was truly worth the effort in processing.

When you take into account everything I’ve mentioned so far plus the following:

  • Long exposures are prone to ground vibration and the effects of wind on the tripod etc
  • Hanging around in places like the last shot above is plain dangerous, especially when it’s dark.

you must now see that keeping the exposures as short as possible is the sensible course of action, and that for doing this sort of work a 6 stop ND filter is a more sensible addition to your armoury than a 16 stop ND filter!

Just keep away from exposures above 2 minutes.

And before anyone asks, NO – you don’t shoot star trails in one frame over 4 hours unless you’re a complete numpty!  And for anyone who thinks you can cancel noise by shooting a black frame think on this – the black frame has to be shot immediately after the image, and has to be the same exposure duration as the main image.  That means a 4 hour single frame star trail plus black frame to go with it will take at least 8 hours – will your camera battery last that long?  If it dies before the black frame is finished then you lose BOTH frames……………

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Exposure Compensation

Exposure Compensation

Exposure Compensation – that’s something else that cropped up once or twice for the chaps on my recent Norwegian Eagle workshop!

We had something like 420 or more dives from eagles during the trip, and very few if any were shot with flat metering, or 0Ev compensation.

What is Exposure Compensation, and why do we need to use it?

It all begins with this little button:

Exposure Compensation,exposure

D3 Exposure Compensation button – Nikon, Canon and most others use the same symbol.

Pushing this button and rotating your main command dial will select a certain exposure compensation value.

Why do we need to use Exposure Compensation though?

Cameras, for all their complexity and “intelligent whotsits” are basically STUPID!  They don’t know WHAT you are trying to photograph, or HOW you are trying to photograph it.

They make a lot of very basic assumptions about what you are trying to do – 99.99% of which are WRONG!

The camera does NOT know if you are trying to photograph:

  • A white cat in a coal shed
  • A black cat in a snow storm
  • A white cat in a snow storm
  • A black cat in a coal shed

All it sees is a frame full of various amounts of light and shade, and depending on your metering mode (which should always be Matrix/Evaluative – see post here) it gives you an “average mean exposure value”.

Take a general scene of fairly low contrast under flat overcast light:

exposure compensation,exposure,metering

A scene as WE see it.

exposure compensation,exposure,metering

The same scene as the camera METER sees it.

exposure compensation,exposure,metering

Lighter tones within the scene.

exposure compensation,exposure,metering

Some darker area tones within the scene.

exposure compensation,exposure,metering

The exposure is governed by the PREDOMINANT tone.

As discussed in the previous metering article mentioned earlier, only MATRIX/EVALUATIVE takes the entire frame area into account.

Okay, so that scene was fairly bland on the old tonal front, so let’s have a look at something a little more relevant:

exposure compensation,exposure,metering

Straight off the camera with no processing. 1/2000th @ f4 1600ISO +1.3Ev

exposure compensation,exposure,metering

As the camera metered the scene WITHOUT compensation.

Why would the image be so dark and under exposed?

Well here’s an approximation of the cameras average tone “thought process”:

exposure compensation,exposure,metering

The approximate average value of the scene.

But if we look at some averages WITHIN the overall image:

exposure compensation,exposure,metering

Random tonal averages within the image.

We can see that the tonal values for the subject are generally darker than the average scene value, therefore the camera records those values as “under exposed”.

This is further compounded by the cameras brain making the decision that the commonest tonal value MUST represent “mid grey” – which it DOESN’T; it’s lighter than that – and so under exposing the image even further!

Now I’m not going to get into the argument about “what is mid grey” and do Nikon et al calibrate to 12%, 18%, 20% or whatever – to be honest it’s “neither here nor there” from our standpoint.

What is CRITICAL though is that we understand the old adage:

“Light Subject Dark Background = Under, or negative exposure compensation. And that Dark Subject Light Background = Over, or positive exposure compensation”.

Okay, but what are we actually doing?

In any exposure mode other than Manual mode, we are allowing the camera to meter the scene AND make the decision over which shutter speed or aperture to use depending on whether we have the camera in Av or Tv mode – that’s Canon-speak for A or S on Nikon.

If we are in shutter priority/S/Tv mode then the camera sets the aperture to give us its metered exposure – that thing that’s usually WRONG! – at the shutter speed we’ve selected.

If, as in the case above, we ADD +1.3Ev – one and one third stops of POSITIVE exposure compensation, the camera uses the shutter speed we’ve selected but then opens up the aperture WIDER than it’s “brain” wants it to.

How wide? 1.3 stops wider, thus allowing 1.3 stops more light into the the sensor during the exposure time.

If we were in Av/A or aperture priority mode then it’s the shutter speed that would take up the slack and become 1.3 stops SLOWER than the cameras “brain” wanted it to be.

Here’s an example of negative exposure compensation:

exposure compensation,exposure,metering

1/3200th @ f4.5 1000ISO -1.3Ev exposure compensation.

In this particular shot we’re pointing towards the sun – a “dark subject, light background” positive exposure compensation scenario, or so you’d think.

But I want to “protect” those orange highlights in the water and the brightest tones in the eagle, so if I “peg those highlights” just over a stop below the top end of the cameras’  tonal response curve then there is no way on earth they are going to “blow” in the final RAW file.

Manual Exposure mode can still furnish us with exposure compensation based on metering if we engage AUTO-ISO.  If we decide we want to shoot continuously with a high shutter speed and a set aperture at a fixed ISO then our exposures are going to be all over the place.  But if we engage AUTO-ISO and let the camera choose the ISO speed via the meter reading, we can use the exposure compensation adjustments just the same as we do in Av or Tv modes.

This get’s us away from the problem of fixed ISO Tv mode running out of aperture in low light or when very high shutter speeds are needed; or conversely, stopping the aperture down too far when the sun comes out! – I’ll do a breakdown on this method of shooting later in the year – it’s not without it’s problems.

Next time you get the chance to stand by a large lake or other body of water, just take a moment to notice that the water is dark in some places and light in others. ambient light falling on a moving subject can easily be very uniform and so the subject basically has the same exposure value all the time.  But it’s the changing brightness of the background as the subject moves across it that causes us to need exposure compensation.

People seem to think there’s some sort of “magic” at play when they come out with me and I’m throwing exposure compensation values at them.  But there’s no magic here folks, just an ability to see beyond “the subject, framing etc” and to actually “see the light” and understand it.

After all, when we click our shutters we are imaging light – the subject is, for the most part, purely incidental!

And there’s only one way you can learn to see light and grasp its implications for camera exposure, and that’s to practice.

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Flash Duration – How Fast Can We Go

Flash duration – how long the burst of photons from flash actually lasts, does seem to get a lot of people confused.

Earlier this year I posted an article on using flash HERE where the prime function of the flash was as a fill light. As a fill, flash should not be obvious in the images, as the main lighting is still the ambient light from the sun, and we’re just using the flash to “tickle” the foreground with a little extra light.

flash duration,fill flash,flash,shutter speed,photography,Andy Astbury,digital photography,wildlife photography,Red Squirrel

Flash as “fill” where the main lighting is still ambient daylight, and a moderate shutter speed is all that’s required. 1/800th sec @ f8 is plenty good enough for this shot.

Taking pictures is NEVER a case of just “rocking up”, seeing a shot and pressing the shutter; for me it’s a far more complex process whereby there’s a possible bucket-load of decisions to be made in between the “seeing the shot” bit and the “pressing the shutter” bit.

My biggest influencers are always the same – shutter speed and aperture, and the driving force behind these two things is light, and a possible lack thereof.

Once I make the decision to “add light” I then have to decide what role that additional light is going to take – fill, or primary source.

Obviously, in the shot above the decision was fill, and everything was pretty straight forward from there on, and aperture/shutter speed  selection is still dictated by the ambient lighting – I use the flash as a “light modifier”.

The duration of the flash is controlled by the TTL metering system and it’s duration is fairly irrelevant.

Let’s take a look at a different scenario.

flash duration,fill flash,flash,shutter speed,photography,Andy Astbury,digital photography,wildlife photography

The lovely Jo doing her 1930’s screen icon “pouty thing”. Flash is the ONLY light source in this image. 1/250th @ f9 ISO 100.

In this shot the lighting source is pure flash.  There’s very little in the way of ambient light present in this dark set, and what bit there is was completely over-powered by the flash output – so the lighting from the Elinchrom BX 500 monoblocks being used here is THE SOLE light source.

Considerations over the lighting itself are not the purpose of this post – what we are concerned with here are the implications for shutter speed due to flash synchronization.

The flash units were the standard type of studio flash unit offering no TTL interface with the camera being used, so it’s manual everything!

But the exposure in terms of shutter speed is capped at 1/250th of a second due to the CAMERA – that is it’s highest synch speed.

The focal length of the lens is 50mm so I need to shoot at around f8 or f9 to obtain workable depth of field, so basic exposure settings are dictated.  This particular shot was achieved by balancing the light-to-subject distance along the lines of the inverse square law for each light.

But from the point of view of this post the big consideration is this – can I afford to have movement in the subject?

At 1/250th sec you’d think not.  Then you’d think “hang on, flash durations are a lot faster than that” – so perhaps I can…..or can I ?

Flash Duration & Subject Movement

Flash duration, in terms of action-stopping power, is not as simple or straight forward as you might think.

Consider the diagram below:

flash duration,fill flash,flash,shutter speed,photography,Andy Astbury,digital photography,wildlife photography

Flash Power Output curve plotted against Output duration (time).

The grey shaded area in the diagram is the “power output curve’ of the flash.

Most folk think that a flash is an “instant on, instant off” kind of thing – how VERY wrong they are!

When we set the power output on either the back panel of our SB800/580EX etc, or on the power pack of a studio flash unit, or indeed any other flash unit, we are setting a peak output limit.

We might set a Nikon SB800 to 1/4 power, or we might set channel B output on a Quadra Ranger to 132Watt/sec, but either way, we are dictating the maximum flash output power – the peak output limit. The “t 5 time” – or to be more correct the “t 0.5 time” is the total time duration where the flash output is at 50% or above of the selected peak output limit we set.

Just to clarify: we set say, 1/4th power output on the back of a Canon 580EX – this is the selected peak output limit. The t5 time for this is the total time duration where the light output is at or above 50% of that selected 1/4th power – NOT 50% of the flash units full power output – do not get confused over this!

So when it comes to total “light emission duration” we’ve got 3 different ways of looking at things:

  1. Total – and I mean TOTAL – duration; the full span of the output curve.
  2. T 0.5 – the duration of the flash where its output is at 50% or above that level set by the user – the peak output limit.
  3. T 0.1 – the duration of the flash where its output is at 10% or above that level set by the user.

Anyone looking at the diagram above can see that the total output emission time/flash duration is A LOT LONGER than the t5 time.  Usually you find that t5 times are somewhere around 1/3rd of the total emission time, or flash duration.

Getting back to our shot of Jo above, if my memory serves me correctly the BX heads I used for the shot had a t5 time of around 1/1500th sec.  So the TOTAL duration of the flash output would be around 1/500th sec.

So I can’t afford to have any movement in the subject that isn’t going to be arrested by 1/500th sec flash duration, let alone the 1/250th shutter speed.

Why? Well that 1/250th sec the shutter is open will comprise of 1/500th sec of flash photons entering the lens, and 1/500th sec of NOTHING entering the lens but AMBIENT LIGHT photons.

Let us break flash output down a bit more:

In the previous article I mentioned, I quoted a table of Nikon SB800 duration times.  At the top of the table was the SB800 1/1 or full output power flash duration.  All times quoted in that table were t5 times.

The one I want to concentrate on is that 1/1 full power t5 time of 1/1050th sec.

Even though Nikon try to tempt you into believing that the flash only emits light for 1/1050th sec it does in fact light the scene for a full 1/350th sec – most flash manufacturers units are quoted as t5 times.

Now in most cases when you might employ flash – which let’s face it, is as some sort of fill light in a general ambient/flash mixed exposure, this isn’t in reality, a big problem.  Reduced power multiple pulse AutoFP/HSS also makes it not a problem.

But if you are trying to stop high speed action – in other words “freeze time”, then it can become a major headache; especially when you need all the flash power you can get hold of.

Why? Let’s break the diagram above down to basics.

flash duration,fill flash,flash,shutter speed,photography,Andy Astbury,digital photography,wildlife photography

The darker shaded area represents the “tail” of the flash output – the area that can cause many problems when trying to stop high speed action.

  • The first 50% of the total light output is over and finished in the first 1/1050th of the total flash duration.
  • The other 50% of the total light output takes place over a further 1/525th sec, and is represented by the dark grey area – let’s call this area the flash “output tail”.  Some publications & websites refer to this tail as after-glow.  I always thought that ‘after glow” was something ladies did after a certain type of energetic activity!
  • The light will continue to decay for a full 1/525th sec after t5, until the output of light has died down to 0% and the full “burn time” of 1/350th sec has been reached.

That’s right – 1/1050th + 1/525th = 1/350th.

So, if our shutter speed is 1/350th sec or longer we are going to see some ghosting in our image caused by the movement of the subject during that extra 1/525th sec post t5 time.

I need to point out that most speedlight type flash units are “isolated-gate bipolar transistor” devices – that’s IGBT to you and me. Einstein studio flash units are also IGBT units – I’ll cover the implications of this in a later post, but for now you just need to know that the IGBT circuitry works to eliminate sub t5 output BUT doesn’t work if your speedlight is set to output at maximum power.  And if you need access to full 1/1 power with your speedlights for any reason then IGBT won’t help you.

Let’s see the problem in action as it were:

flash duration,fill flash,flash,shutter speed,photography,Andy Astbury,digital photography,wildlife photography

A bouncing golf ball shot at 1/250th sec using full power output on an SB800.
The ball is moving UPWARDS.
The blur between points A & B are caused by the “tail” or “after-glow” of the flash.

And the problem will be further exacerbated if there is ANY ambient light in scene from a window for instance, as this will boost the general scene illumination during that “tail end” 1/525th sec.

We might be well advised, if using any form of non-TTL flash mode, to use a shutter speed equal to, or shorter in duration to the t5 time, as in the shot below:

flash duration,fill flash,flash,shutter speed,photography,Andy Astbury,digital photography,wildlife photography

A bouncing golf ball shot at 1/2000th sec using full power output on an SB800.

All I’ve done in this second shot is go -3Ev on the shutter speed, +1Ev on the aperture and +2Ev on ISO speed.

Don’t forget, the flash is in MANUAL mode with a full power output.

With the D4 in front-curtain synch the full power, 1/350th sec flash pulse begins as the front shutter curtain starts to move, and it “burns” continuously while the 1/2000th sec “letter-box” shutter-slot travels across the sensor.

In both shots you may be wondering how I triggered the exposure. Sitting on the desk you can see a small black box with a jack plug sticking out the back – this is the audio sensor of a TriggerSmart audio/light/Infra Red combined trigger system.  As the golf ball strikes the desk the audio sensor picks up the noise and the control box triggers the camera shutter and hence the flash.

Hardy, down at the distributors,Flaghead, has been kind enough to send me one of these systems for incorporation into some long-term photography projects, and in a series of high speed flash workshops and training tutorials.  And I have to say that I’m mighty impressed with the system, and at the retail pricing point ownership of this product is a no-brainer.  The unit is going to feature in quite a few blog post in the near-future, but click HERE to email Hardy for more details.

Even though I constantly extol the virtues of the Nikon CLS system, there comes a time when its automatic calculations fight AGAINST you – and easy high speed photography becomes something of a chore.

Any form of flash exposure automation makes assumptions about what you are trying to do.  In certain circumstances these assumptions are pretty much correct.  But in others they can be so far wide of the mark that if you don’t turn the automation OFF you’ll never get the shot you want.

Wresting full control over speed lights from the likes of Nikons CLS gives you access to super-highspeed flash durations AND high shutter speeds without a lot of the synching problems incurred with studio monoblocks.

Liquid in Motion,flash duration,fill flash,flash,shutter speed,photography,Andy Astbury,digital photography,wildlife photography

Liquid in Motion – arrested at 1/8000th sec shutter speed using SB800’s at full 1/1 power.

Liquid in Motion,flash duration,fill flash,flash,shutter speed,photography,Andy Astbury,digital photography,wildlife photography

Liquid in Motion – arrested at 1/8000th sec shutter speed using SB800’s at full 1/1 power. A 100% crop from the shot above.

Liquid in Motion,flash duration,fill flash,flash,shutter speed,photography,Andy Astbury,digital photography,wildlife photography

“Scotch & Rocks All Over The Place”
Simple capture with manual speed lights at full power and 1/8000th shutter speed.

The shots above are all taken with 2x SB800s lighting the white background and 1 heavily defused SB800 acting as a top light.

One background light is set at 1/1 manual FP, the other to manual 1/1 SU-4 remote.  The top light is set to 1/8 power SU-4 remote.

The majority light in the shot is in fact that white background – it’s punching light back through the glass and liquid splash – the subject is backlit.

So, that background is being lit for a full 1/350th of a second.

But shooting in front curtain synch I’m using 1/8000th sec as a shutter speed, an exposure duration 3 stops shorter than the flash unit t5 time for full power. So in effect I’m using the combined background flash units as a very short-term continuous light source which lasts for 1/350th of a second, but the camera is only recording the very first 1/8000th sec – in other words, photons are still leaving the flash AFTER the rear shutter curtain has closed and the exposure is finished.

Finally, the shutter and flash are triggered by dropping the faux crushed ice through the IR sensor beam of the TriggerSmart unit.

This is very much along the lines of what’s termed HYPERSYNCH – a technique you can use with conventional slow burn studio flash units and certain types of 3rd party trigger units such as Pocket Wizards – but that’s yet another story, and is fraught with synch problems that you have program out of the system using the Pocket Wizard utility.

So, there’s more to come from me about flash in future posts, but for now just remember – there’s not a lot you can’t do with speed lights – as long as you’ve got enough of the little darlings!

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What Shutter Speed?

Shutter speed, and the choices we make over it, can have a profound effect on the outcome of the final image.

Now everyone has a grasp of shutter speed and how it relates to subject movement – at least I hope they do!

We can either use a fast shutter speed to freeze constant action, or we can use a slow shutter speed to:

  • Allow us to capture movement of the subject for creative purposes
  • Allow us to use a lower ISO/smaller aperture when shooting a subject with little or no movement.

 

Fast Shutter Speed – I need MORE LIGHT Barry!

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels

1/8000th sec @ f8, Nikon D4 and 500mm f4

Good strongish sunlight directly behind the camera floods this Red Kite with light when it rolls over into a dive.  I’m daft enough to be doing this session with a 500mm f4 that has very little in the way of natural depth-of-field so I opt to shoot at f8.  Normally I’d expect to be shooting the D4 at 2000iso for action like this but my top end shutter speed is 1/8000th and this shutter speed at f8 was slightly too hot on the exposure front, so I knocked the ISO down to 1600 just to protect the highlights a little more.

Creative Slow Shutter Speed – getting rid of light.

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels

1/5th sec @ f22

I wanted to capture the movement in a flock of seagulls taking off from the water, so now I have to think the opposite way to the Kite shot above.

Firstly I need to think carefully about the length of shutter speed I choose: too short and I won’t capture enough movement; and too long will bring a vertical movement component into the image from me not being able to hold the camera still – so I opt for 1/5th sec.

Next to consider is aperture.  Diffraction on a deliberate motion blur has little impact, but believe it or not focus and depth of field DO – go figure!

So I can run the lens at f16/20/22 without much of a worry, and 100 ISO gets me the 1/5th sec shutter speed I need at f22.

 

Slow Shutter  Rear Curtain Synch Flash

We can use a combination of both techniques in one SINGLE exposure with the employment of flash, rear curtain synch and a relatively slow shutter speed:

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels

6/10th sec @ f3.5 -1Ev rear curtain synch flash

A technique the “Man Cub” uses to great effect in his nightclub photography, here he’s rotated the camera whilst the shutter is open, thus capturing the glowing LEDs and other highlights as circular trails.  As the shutter begins to close, the scene is lit by the 1/10,000th sec burst of light from the reduced power, rear curtain synched SB800 flash unit.

But things are not always quite so cut-and-dried – are they ever?

Assuming the lens you use is tack sharp and the subject is perfectly focused there are two factors that have a direct influence upon how sharp the shot will be:

  • System Vibration – caused by internal vibrations, most notably from the mirror being activated.
  • Camera Shake – caused by external forces like wind, ground vibration or you not holding the camera properly.

Shutter Speed and System Vibration

There was a time when we operated on the old adage that the slowest shutter speed you needed for general hand held shooting was equal to 1/focal length.

So if you were using a 200mm lens you shot with a minimum shutter speed of 1/200th sec, and, for the most part, that rule served us all rather well with 35mm film; assuming of course that 1/200th sec was sufficient to freeze the action!

Now this is a somewhat optimistic rule and assumes that you are hand holding the camera using a good average technique.  But put the camera on a tripod and trigger it with a cable or remote release, and it’s a whole new story.

Why?  Because sticking the camera on a tripod and not touching it during the exposure means that we have taken away the “grounding effect” of our mass from the camera and lens; thus leaving the door open to for system vibration to ruin our image.

 

How Does System Vibration Effect an Image?

Nowadays we live in a digital world with very high resolution sensors instead of film. and the very nature of a sensor – its pixel structure (to use a common parlance) has a direct influence on minimum shutter speed.

So many camera owners today have the misguided notion that using a tripod is the answer to all their prayers in terms of getting sharp images – sadly this ain’t necessarily so.

They also have the other misguided notion that “more megapixels” makes life easier – well, that definitely isn’t true!

The smallest detail that can be recorded by a sensor is a point of light in the projected image that has the same dimensions a one photosite/pixel on that sensor. So, even if a point is SMALLER than the photosite it strikes, its intensity or luminance will effect the whole photosite.

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images.

A point of light smaller than 1 photosite (left) has an effect on the whole photosite (right).

If the lens is capable of resolving this tiny detail, our sensor – in this case (right) – isn’t, and so the lens out-resolves the sensor.

But let’s now consider this tiny point detail and how it effects a sensor of higher resolution; in other words, a sensor with smaller photosites:

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

The same detail projected onto a higher resolution sensor (right). Though not shown, the entire photosite will be effected, but its surface area represents a much small percentage of the whole sensor area – the sensor now matches the lens resolution.

Now this might seem like a good thing; after all, we can resolve smaller details.  But, there’s a catch when it comes to vibration:

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

A certain level of vibration causes the small point of light to vibrate. The extremes of this vibration are represented by the the outline circles.

The degree of movement/vibration/oscillation is identical on both sensors; but the resulting effect on the exposure is totally different:

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

The same level of vibration has more effect on the higher resolution sensor.

If you read the earlier post on sensor resolution and diffraction HERE you’ll soon identify the same concept.

The upshot of it all is that “X” level of internal system vibration has a greater effect on a higher resolution sensor than it does on a lower resolution sensor.

Now what’s all this got to with shutter speed I hear you ask.  Well, whereas 1/focal length used to work pretty well back in the day, we need to advance the theory a little.

Let’s look at four shots from a Nikon D3, shot with a 300mm f2.8, mounted on a tripod and activated by a remote (so no finger-jabbing on the shutter button to effect the images).

Also please note that the lens is MANUALLY FOCUSED just once, so is sharply on the same place for all 4 shots.

These images are full resolution crops, I strongly recommend that you click on all four images to open them in new tabs and view them sequentially.

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

Shutter = 1/1x (1/320th) Focal Length. No VR, No MLU (Mirror Lock Up). Camera on Tripod+remote release.

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

Shutter = 1/2x (1/640th) Focal length. No VR. No MLU. Camera on Tripod+remote release.

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

Shutter = 1/2x Focal length + VR. No MLU. Camera on Tripod+remote release.

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

Shutter = 1/2x Focal length. Camera on Tripod+remote release + MLU – NO VR + Sandbag.

Now the thing is, the first shot at 1/320th looks crap because it’s riddled with system vibration – mainly a result of what’s termed ‘mirror slap’.  These vibrations travel up the lens barrel and are then reflected back by the front of the lens.  You basically end up with a packet of vibrations running up and down the lens barrel until they eventually die out.

These vibrations in effect make the sensor and the image being projected onto it ‘buzz, shimmy and shake’ – thus we get a fuzzy image; and all the fuzziness is down to internal system vibration.

We would actually have got a sharper shot hand holding the lens – the act of hand holding kills the vibrations!

As you can see in shot 2 we get a big jump in vibration reduction just by cranking the shutter speed up to 2x focal length (actually 1/640th).

The shot would be even sharper at 3x or 4x, because the vibrations are of a set frequency and thus speed of travel, and the faster the shutter speed we use the sooner we can get the exposure over and done with before the vibrations have any effect on the image.

We can employ ‘mirror up shooting’ as a technique to combat these vibrations; by lifting the mirror and then pausing to give the vibrations time to decay; and we could engage the lens VR too, as with the 3rd shot.  Collectively there has been another significant jump in overall sharpness of shot 3; though frankly the VR contribution is minimal.

I’m not a very big fan of VR !

In shot 4 you might get some idea why I’m no fan of VR.  Everything is the same as shot 3 except that the VR is OFF, and we’ve added a 3lb sandbag on top of the lens.  This does the same job as hand holding the lens – it kills the vibrations stone dead.

When you are shooting landscapes with much longer exposures/shutter speeds THE ONLY way to work is tripod plus mirror up shooting AND if you can stand to carry the weight, a good heavy sand bag!

Shot 4 would have been just as sharp if the shutter had been open for 20 seconds, just as long as there was no movement at all in the subject AND there was no ground vibration from a passing heavy goods train (there’s a rail track between the camera and the subject!).

For general tripod shooting of fairly static subjects I was always confident of sharp shots on the D3 (12Mb) at 2x focal length.

But since moving to a 16Mp D4 I’ve now found that sometimes this let’s me down, and that 2.5x focal length is a safer minimum to use.

But that’s nothing compared to what some medium format shooters have told me; where they can still detect the effects of vibration on super high resolution backs such as the IQ180 etc at as much as 5x focal length – and that’s with wide angle landscape style lenses!

So, overall my advice is to ALWAYS push for the highest shutter speed you can possibly obtain from the lighting conditions available.

Where this isn’t possible you really do need to perfect the skill of hand holding – once mastered you’ll be amazed at just how slow a shutter speed you can use WITHOUT employing the VR system (VR/IS often causes far more problems than it would apparently solve).

For long lens shooters the technique of killing vibration at low shutter speeds when the gear is mounted on a tripod is CRITICAL, because without it, the images will suffer just because of the tripod!

The remedy is simple – it’s what your left arm is for.

So, to recap:

  • If you shot without a tripod, the physical act of hand holding – properly – has a tendency to negate internal system vibrations caused by mirror slap etc just because your physical mass is in direct contact with the camera and lens, and so “damps” the vibrations.
  • If you shoot without a tripod you need to ensure that you are using a shutter speed fast enough to negate camera shake.
  • If you shoot without a tripod you need to ensure that you are using a shutter speed fast enough to FREEZE the action/movement of your subject.

 

Camera Shake and STUPID VR!

Now I’m going to have to say at the outset that this is only my opinion, and that this is pointed at Nikons VR system, and I don’t strictly know if Canons IS system works on the same math.

And this is not relevant to sensor-based stabilization, only the ‘in the lens’ type of VR.

The mechanics of how it works are somewhat irrelevant, but what is important is its working methodology.

Nikon VR works at a frequency of 1000Hz.

What is a “hertz”?  Well 1Hz = 1 full frequency cycle per second.  So 1000Hz = 1000 cycles per second, and each cycle is 1/1000th sec in duration.

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

Full cycle sine wave showing 1,0.5 & 0.25 cycles.

Now then, here’s the thing.  The VR unit is measuring the angular momentum of the lens movement at a rate of 1000 times per second. So in other words it is “sampling” movement every 1/1000th of a second and attempting to compensate for that movement.

But Nyquist-Shannon sampling theory – if you’re up for some mind-warping click HERE – says that effective sampling can only be achieved at half the working frequency – 500 cycles per second.

What is the time duration of one cycle at a frequency of 500Hz?  That’s right – 1/500th sec.

So basically, for normal photography, VR ceases to be of any real use at any shutter speed faster than 1/500th.

Remember shot 3 with the 300mm f2.8 earlier – I said the VR contribution at 1/640th was minimal?  Now you know why I said it!

Looking again at the frequency diagram above, we may get a fairly useful sample at 1/4 working frequency – 1/250th sec; but other than that my personal feelings about VR is that it’s junk – under normal circumstances it should be turned OFF.

What circumstances do I class as abnormal? Sitting on the floor of a heli doing ariel shots out of the open door springs to mind.

If you are working in an environment where something is vibrating YOU while you hand hold the camera then VR comes into its own.

But if it’s YOU doing the vibrating/shaking then it’s not going to help you very much in reality.

Yes, it looks good when you try it in the shop, and the sales twat tells you it’ll buy you three extra stops in shutter speed so now you can get shake-free shots at 1/10th of a second.

But unless you are photographing an anaesthetized Sloth or a statue, that 1/10th sec shutter speed is about as much use to you as a hole in the head. VR/IS only stabilizes the lens image – it doesn’t freeze time and stop a bird from flapping its wings, or indeed a brides veil from billowing in the breeze.

Don’t get me wrong; I’m not saying VR/IS is a total waste of time in ALL circumstances.  But I am saying that it’s a tool that should only be deployed when you need it, and YOU need to understand WHEN that time is; AND you need to be aware that it can cause major image problems if you use it in the wrong situation.

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In Conclusion

shutter speed,Red Kite,Andy Astbury,action photography,Wildlife in Pixels,vibration reduction,camera shake,mirror slap,sharp images

1/2000th sec is sufficient to pretty much freeze the forward motion of this eagle, but not the downward motion of the primary feathers.

This rather crappy shot of a White-tailed eagle might give you food for thought, especially if compared with the Red Kite at the start of the post.

The primary feathers are soft because we’ve run out of depth of field.  But, notice the motion blur on them too?  Even though 1/2000th sec in conjunction with a good panning technique is ample to freeze the forward motion of the bird, that same 1/2000th sec is NOT fast enough to freeze the speed of the descending primary feathers on the end of that 4 foot lever called a wing.

Even though your subject as a whole might be still for 1/60th sec or longer, unless it’s dead, some small part of it will move.  The larger the subject is in the frame then more apparent that movement will be.

Getting good sharp shots without motion blur in part of the subject, or camera shake and system vibration screwing up the entire image is easy; as long as you understand the basics – and your best tool to help you on your way is SHUTTER SPEED.

A tack sharp shot without blur but full of high iso noise is vastly superior to a noiseless shot full of blur and vibration artefacting.

Unless it’s done deliberately of course – “H-arty Farty” as my mate Ole Martin Dahle calls it!

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Auto Focus & Shooting Speed

Auto Focus & Shooting Speed

Firstly, an apology to my blog followers for the weird blog post notification this morning – I had one of those “senior moments” where I confused the Preview button with Publish – DOH!

There is truly no hope………..!  But let’s get on….

The effectiveness of auto focus and its ability to track and follow a moving subject IS INFLUENCED by frame rate.

Why is this I here you ask.

Well, it’s simple, and logical if you think about it – where are your AF sensors?

They’re in the bottom of your cameras mirror box.

Most folk thing that the mirror just sits there, reflecting at 45 degrees all the light that comes through the lens up to the focus screen and viewfinder.  The fact that the mirror is still DOWN when they are using the auto focus leads most people into thinking the AF sensor array is elsewhere – that’s if they can be bothered to think about it in the first place.

 

So how does the AF array SEE the scene?

Because the center area of the main mirror is only SEMI silvered, and in reality light from the lens does actually pass through it.

 

auto focus,how auto focus works,main mirror,dslr mirror,mirror box,photography,camera

Main mirror of a Nikon D2Xs in the down position.

 

Now I don’t recommend you jam a ball point pen under your own main mirror, but in the next image:

 

auto focus,how auto focus works,main mirror,dslr mirror,mirror box,photography,camera

Main mirror of a Nikon D2Xs lifted so you can see the secondary mirror.

 

Now there’s a really good diagram of the mechanics at http://www.reikan.co.uk/ – makers of FoCal software, and I’ll perhaps get my goolies cut of for linking to it, but here it is:

 

This image belongs to Reikan

 

As you can now hopefully understand, light passes through the mirror and is reflected downwards by the secondary mirror into the AF sensor array.

As long as the mirror is DOWN the auto focus sensor array can see – and so do its job.

Unless the MAIN mirror is fully down, the secondary mirror is not in the correct position to send light to the auto focus sensor array – SO GUESS WHAT – that’s right, your AF ain’t working; or at least it’s just guessing.

So how do we go about giving the main mirror more “down time”?  Simply by slowing the frame rate down is how!

When I’m shooting wildlife using a continuous auto focus mode then I tend to shot at  5 frames per second in Continuous LOW (Nikon-speak) and have the Continuous HIGH setting in reserve set for 9 frames per second.

 

The Scenario Forces Auto Focus Settings Choices

From a photography perspective we are mainly concerned with subjects CROSSING or subjects CLOSING our camera position.

Once focus is acquired on a CROSSING subject (one that’s not changing its distance from the camera) then I might elect to use a faster frame rate as mirror-down-time isn’t so critical.

But subjects that are either CLOSING or CROSSING & CLOSING are far more common; and head on CLOSING subjects are the ones that give our auto focus systems the hardest workout – and show the system failures and short-comings the most.

Consider the focus scale on any lens you happen to have handy – as you focus closer to you the scale divisions get further apart; in other words the lens focus unit has to move further to change from say 10 meters to 5 meters than it does to move from 15 meters to 10 meters – it’s a non-linear scale of change.

So the closer a subject comes to your camera position the greater is the need for the auto focus sensors to see the subject AND react to its changed position – and yes, by the time it’s acquired focus and is ready to take the next frame the subject is now even closer – and things get very messy!

That’s why high grade dSLR auto focus systems have ‘predictive algorithms’ built into them.

Also. the amount of light on the scene AND the contrast between subject and background ALL effect the ability of the auto focus to do its job.  Even though most pro-summer and all pro body systems use phase detection auto focus, contrast between the subject to be tracked and its background does impact the efficiency of the overall system.

A swan against a dark background is a lot easier on the auto focus system than a panther in the jungle or a white-tailed eagle against a towering granite cliff in Norway, but the AF system in most cameras is perfectly capable of acquiring, locking on and tracking any of the above subjects.

So as a basic rule of thumb the more CLOSING a subject is then the LOWER your frame rate needs to be if you are looking for a sharp sequence of shots.  Conversely the more CROSSING a subject is then the higher the frame rate can be and you might still get away with it.

 

Points to Clarify

The mechanical actions of an exposure are:

  1. Mirror lifts
  2. Front shutter curtain falls
  3. Rear shutter curtain falls
  4. Mirror falls closed (down)

Here’s the thing; the individual time taken for each of these actions is the same ALL the time – irrespective of whether the shutter speed is 1/8000th sec or 8 sec; it’s the gap in between 2. & 3. that makes the difference.

And it’s the ONLY thing shutter-related we’ve got any control over.

So one full exposure takes t1 + t2 + shutter speed + t3 +t4, and the gap between t4 and the repeat of t1 on the next frame is what gives us our mirror down time between shots for any given frame rate.  So it’s this time gap between t4 and the repeat of t1 that we lengthen by dropping the shooting speed frame rate.

There’s another problem with using 10 or 11 frames per second with Nikon D3/D4 bodies.

10 fps on a D3 LOCKS the exposure to the values/settings of the first frame in the burst.

11 fps on a D3 LOCKS both exposure AND auto focus to the values/settings of the first frame in the burst.

11 fps on a D4 LOCKS both exposure AND auto focus* to those of the first frame in the burst – and it’s one heck of a burst to shoot where all the shots can be out of focus (and badly exposed) except the first one!

*Page 112 of the D4 manual says that at 11fps the second and subsequent shots in a burst may not be in focus or exposed correctly.

That’s Nikon-speak for “If you are photographing a statue or a parked car ALL your shots will be sharp and exposed the same; but don’t try shooting anything that’s getting closer to the camera, and don’t try shooting things where the frame exposure value changes”.

 

There’s a really cool video of 11 fps slowed right down with 5000fps slo-mo  HERE  but for Christ’ sake turn your volume down because the ST is some Marlene Dietrich wannabe!

So if you want to shoot action sequences that are sharp from the first frame to the last then remember – DON’T be greedy – SLOW DOWN!

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