Brilliant Supreme Lustre Paper Review
(26/07/2015: Important update added at end of post re: Canon Pixma Pro 1 .icc profile from the Brilliant website).
Printing an image is the final part of the creative process, and I don’t think there are many of my peers who would disagree with me on that score.
Whenever I’m teaching printing, be it a 1to1 session or a workshop group, I invariably get asked what my recommendation for a good general purpose printing paper would be – one that would suit the widest spread of image styles and subjects.
Until quite recently that recommendation was always the same – Permajet Oyster.
It’s a wide gamut paper – it reproduces a lot of colour and hue variation – that has a high level of brightness and is really easy to soft-proof to in Lightroom. And even though it’s not absolutely colour neutral, it’s natural base tint isn’t too cool to destroy the atmosphere in a hazy orange sunset seascape.
But, after months of printing and testing I have now changed my mind – and for good reason.
Brilliant Supreme Lustre Ultimate paper from Calumet is my new recommendation for general printing, and for anyone who wants printing with the minimum of fuss and without the hassle of trying to decide what paper to choose.
Let’s look at how the two papers stack up:
Paper Weight:
Permajet Oyster 271gsm
Brilliant Supreme Lustre Ultimate 300gsm
A heavier paper is a good thing in my book; heavier means thicker, and that means a bit more structural stability; a boon when it comes to matting and mounting, and general paper handling.
Paper Tint & Base Neutrality:
Permajet Oyster: RGB 241,246,243
Brilliant Supreme Lustre Ultimate: RGB 241,245,245
The above RGB values are measured using a ColorMunki Photo in spot colour picker mode, as are the L,a,b values below.
L,a,b Luminosity Value:
Permajet Oyster: 96.1
Brilliant Supreme Lustre Ultimate: 95.8
So both papers have the same red value in their ‘paper white’, but both have elevated green and blue values, and yes, green + blue = cyan!
But the green/blue ratios are different – they are skewed in the Permajet Oyster, but 1:1 in the Brilliant paper – so where does this leave us in terms of paper proofing?
The image below is a fully processed TIFF open in Lightroom and ready for soft-proofing:
Now if we load the image into the Permajet Oyster colour space – that’s all soft proofing is by the way – we can see a number of changes, all to the detriment of the image:
The image has lost luminance, the image has become slightly cooler overall but, there is a big colour ‘skew’ in the brown, reds and oranges of both the eagle and the muted background colours.
Now look at what happens when we send the image into the Brilliant Supreme Lustre Ultimate colour space:
Yes the image has lost luminance, and there is an overall colour temperature change; but the important thing is that it’s nowhere near as skewed as it was in the Permajet Oyster soft-proofing environment.
The more uniform the the colour change the easier it is to remove!
The only adjustments I’ve needed to make to put me in the middle of the right ball park are a +6 Temp and +2 Clarity – and we are pretty much there, ready to press the big “print me now” button.
The image below just serves to show the difference between the proof adjusted and unadjusted image:
But here is the same image soft-proofed to pretty much the same level, but for Permajet Oyster paper – click the image to see it at full size, just look at the number of adjustments I’ve had to do to get basically the same effect:
Couple of things – firstly, apologies for the somewhat violent image – the wife just pointed that out to me! Secondly though, after testing various images of vastly differing colour distributions and gamuts, I consistently find I’m having to do less work in soft-proofing with the Brilliant Supreme Lustre Ultimate paper than its rival. Though I must stress that the adjustments don’t always follow the same direction for obvious reasons..
Media Settings:
These are important. For most printers the Oyster paper has a media setting recommendation on Epson printers ( someone once told me there were other makes that used bubbles – ewee, yuck) of Premium Gloss Photo Paper or PGPP. But I find that PSPP (Premium Semi Gloss Photo Paper) works best on my 4800, and I know that it’s the recommended media setting for the Epson SCP600.
See update below for Canon Pixma Pro 1 media settings and new updated .icc profile
Conclusion:
Buy a 25 sheet box A3 HERE or 50 sheet box A4 size HERE
They say time is money, so anything that saves time is a no-brainer, especially if it costs no more than its somewhat more labour-intensive alternative.
The gamut or colour spaces of the two paper ‘canned profiles’ is shown above – red plot is the Brilliant Supreme Lustre Ultimate and white is Oyster – both profiles being for the Epson 4800. Yes, the Calumet paper gamut is slightly smaller, but in real terms and with real-world images and the relative colour-metric rendering intent I’ve not noticed any short-comings whatsoever.
I have little doubt that the gamut of the paper would be expanded further with the application of a custom profile, but that’s a whole other story.
Running at around £1 per sheet of A3 it’s no more expensive than any other top quality general printing paper, and it impresses the heck out of me with relatively neutral base tint.
So easy to print to – so buy some!
I’ll be demonstrating just how well this paper works at a series of Print Workshops for Calumet later in the year, where we’ll be using the Epson SC-P600 printer, which is the replacement for the venerable R3000.
UPDATE:
Canon Pixma Pro One .ICC Profile
If anyone has tried using the Lustre profile BriLustreCanPro1.icc that was available for download on the Brilliant website, then please STOP trying to use it – it’s an abomination and whoever produced it should be shot.
I discovered just how bad it was when I was doing a print 1to1 day and the client had a PixmaPro1 printer. I spoke to Andy Johnson at Calumet and within a couple of days a new profile was sorted out and it works great.
Now that same new profile is available for download at the Brilliant website HERE – just click and download the zip file. In the file you will find the new .icc profile which goes by the name of BriLustreCanonPro1_PPPL_1.icc
I got them to add the media settings acronym in the profile name – a la Permajet – so set the paper type to Photo Paper Pro Lustre when using this paper on the Pixma Pro 1.
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Camera Calibration
Custom Camera Calibration
The other day I had an email fall into my inbox from leading UK online retailer…whose name escapes me but is very short… that made my blood pressure spike. It was basically offering me 20% off the cost of something that will revolutionise my photography – ColorChecker Passport Camera Calibration Profiling software.
I got annoyed for two reasons:
- Who the “f***” do they think they’re talking to sending ME this – I’ve forgotten more about this colour management malarkey than they’ll ever know….do some customer research you idle bastards and save yourselves a mauling!
- Much more importantly – tens of thousands of you guys ‘n gals will get the same email and some will believe the crap and buy it – and you will get yourselves into the biggest world of hurt imaginable!
Don’t misunderstand me, a ColorChecker Passport makes for a very sound purchase indeed and I would not like life very much if I didn’t own one. What made me seethe is the way it’s being marketed, and to whom.
Profile all your cameras for accurate colour reproduction…..blah,blah,blah……..
If you do NOT fully understand the implications of custom camera calibration you’ll be in so much trouble when it comes to processing you’ll feel like giving up the art of photography.
The problems lie in a few areas:
First, a camera profile is a SENSOR/ASIC OUTPUT profile – think about that a minute.
Two things influence sensor/asic output – ISO and lens colour shift – yep. that’s right, no lens is colour-neutral, and all lenses produce colour shifts either by tint or spectral absorption. And higher ISO settings usually produce a cooler, bluer image.
Let’s take a look at ISO and its influence on custom camera calibration profiling – I’m using a far better bit of software for doing the job – “IN MY OPINION” – the Adobe DNG Profile Editor – free to all MAC download and Windows download – but you do need the ColorChecker Passport itself!
I prefer the Adobe product because I find the ColorChecker software produced camera calibration profiles there were, well, pretty vile in terms of increased contrast especially; not my cup of tea at all.
Now this is NOT a demo of software – a video tutorial of camera profiling will be on my next photography training video coming sometime soon-ish, doubtless with a somewhat verbose narrative explaining why you should or should not do it!
Above, we have 5 images shot on a D4 with a 24-70 f2.8 at 70mm under a consistent overcast daylight at 1stop increments of ISO between 200 and 3200.
Below, we can see the resultant profile and distribution of known colour reference points on the colour wheel.
Next, we see the result of the image shot at 3200 ISO:
Now let’s super-impose one over t’other – if ISO doesn’t matter to a camera calibration profile then we should see NO DIFFERENCE………….
……..well would you bloody believe it! Embark on custom camera calibration profiling your camera and then apply that profile to an image shot with the same lens under the same lighting conditions but at a different ISO, and your colours will not be right.
So now my assertions about ISO have been vindicated, let’s take a look at skinning the cat another way, by keeping ISO the same but switching lenses.
Below is the result of a 500mm f4 at 1000 ISO:
And below we have the 24-70mm f2.8 @ 70mm and 1000 ISO:
Let’s overlay those two and see if there’s any difference:
Whoops….it’s all turned to crap!
Just take a moment to look at the info here. There is movement in the orange/red/red magentas, but even bigger movements in the yellows/greens and the blues and blue/magentas.
Because these comparisons are done simply in Photoshop layers with the top layer at 50% opacity you can even see there’s an overall difference in the Hue and Saturation slider values for the two profiles – the 500mm profile is 2 and -10 respectively and the 24-70mm is actually 1 and -9.
The basic upshot of this information is that the two lenses apply a different colour cast to your image AND that cast is not always uniformly applied to all areas of the colour spectrum.
And if you really want to “screw the pooch” then here’s the above comparison side by side with with the 500f4 1000iso against the 24-70mm f2.8 200iso view:
A totally different spectral distribution of colour reference points again.
And I’m not even going to bother showing you that the same camera/lens/ISO combo will give different results under different lighting conditions – you should by now be able to envisage that little nugget yourselves.
So, Custom Camera Calibration – if you do it right then you’ll be profiling every body/lens combo you have, at every conceivable ISO value and lighting condition – it’s one of those things that if you don’t do it all then you’d be best off not doing at all in most cases.
I can think of a few instances where I would do it as a matter of course, such as scientific work, photo-microscopy, and artwork photography/copystand work etc, but these would be well outside the remit the more normal photographic practices.
As I said earlier, the Passport device itself is worth far more than it’s weight in gold – set up and light your shot and include the Passport device in a prominent place. Take a second shot without it and use shot 1 to custom white balance shot 2 – a dead easy process that makes the device invaluable for portrait and studio work etc.
But I hope by now you can begin to see the futility of trying to use a custom camera calibration profile on a “one size fits all” basis – it just won’t work correctly; and yet for the most part this is how it’s marketed – especially by third party retailers.
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Paper White – Desktop Printing 101
Paper White video
A while back I posted an article called How White is Paper White
As a follow-up to my last post on the basic properties of printing paper media I thought I’d post this video to refresh the idea of “white”.
In this video we basically look at a range of 10 Permajet papers and simply compare their tints and brightness – it’s an illustration I give at my print workshops which never fails to amaze all the attendees.
I know I keep ‘banging on’ about this but you must understand:
- Very few paper whites are even close to being neutral.
- No paper is WHITE in terms of luminosity – RGB 255 in 8 bit colour terms.
- No paper can hold a true black – RGB 0 in 8 bit colour terms.
In real-world terms ALL printing paper is a TINTED GREY – some cool, some warm.
If we attempted to print the image above on a cool tinted paper then we would REDUCE or even CANCEL OUT the warm tonal effects and general ‘atmosphere’ of the image.
Conversely, print it to a warmer tinted ‘paper white’ and the atmosphere would be enhanced.
Would this enhancement be a good thing? Well, er NO – not if we were happy with our original ‘on screen’ processing.
You need to look upon ‘paper white’ as another TOOL to help you achieve your goal of great looking photographs, with a minimum of fuss and effort on your part.
We have to ‘soft proof’ our images if we want to get a print off the printer that matches what we see on our monitor.
But we can’t soft proof until we have made a decision about what paper we are going to soft-proof to.
Choosing a paper who’s characteristics match our finished ‘on screen’ image in terms of TINT especially, will make the job of soft proofing much easier.
How, why?
Proper soft proofing requires us to make a copy of our original image (there’s most peoples first mistake – not making a copy) and then making adjustments to said copy, in a soft proof environment, so that it it renders correctly on the print – in other words it matches our original processed image.
Printing from Photoshop requires a hard copy, printing from Lightroom is different – it relies on VIRTUAL copies.
Either way, this copy and its proof adjustments are what get sent to the printer along what we call the PRINT PIPELINE.
The print pipeline has to do a lot of work:
- It has to transpose our adjusted/soft proofed image colour values from additive RGB to print CMYK
- It has to up sample or interpolate the image dpi instructions to the print head, depending on print output size.
- It has to apply the correct droplet size instructions to each nozzle in the print head hundreds of times per second.
- And it has to do a lot of other ‘stuff’ besides!!
The key component is the Printer Driver – and printer drivers are basically CRAP at carrying out all but the simplest of instructions.
In other words they don’t like hard work.
Printing to a paper white that matches our image:
- Warm image to warm tint paper white
- Cool image to cool paper white
will reduce to the amount of adjustments we have to make under soft proofing and therefore REDUCE the printer driver workload.
The less work the print driver has to do, the lower is the risk of things ‘getting lost in translation‘ and if nothing gets lost then the print matches the on screen image – assuming of course that your eyes haven’t let you down at the soft proofing stage!
If we try to print this squirrel on the left to Permajet Gloss 271 (warmish image to very cool tint paper white) we can see what will happen.
We have got to make a couple of tweaks in terms on luminosity BUT we’ve also got to make a global change to the overall colour temperature of the image – this will most likely present us with a need for further opposing colour channel adjustments between light and dark tones.
Whereas the same image sent to Permajet Fibre Base Gloss Warmtone all we’ll have to do is tweak the luminosity up a tiny bit and saturation down a couple of points and basically we’ll be sorted.
So less work, and less work means less room for error in our hardware drivers; this leads to more efficient printing and reduced print production costs.
And reduced cost leads to a happy photographer!
Printing images is EASY – as long as you get all your ducks in a row – and you’ve only got a handful of ducks to control.
Understanding print media and grasping the implications of paper white is one of those ducks………
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Gamma Encoding – Under the Hood
Gamma, Gamma Encoding & Decoding
Gamma – now there’s a term I see cause so much confusion and misunderstanding.
So many people use the term without knowing what it means.
Others get gamma mixed up with contrast, which is the worst mistake anyone could ever make!
Contrast controls the spatial relationship between black and white; in other words the number of grey tones. Higher contrast spreads black into the darker mid tones and white into the upper mid tones. In other words, both the black point and white point are moved.
The only tones that are not effected by changes in image gamma are the black point and white point – that’s why getting gamma mixed up with contrast is the mark of a “complete idiot” who should be taken outside and summarily shot before they have chance to propagate this shocking level of misunderstanding!
What is Gamma?
Any device that records an image does so with a gamma value.
Any device which displays/reproduces said image does so with a gamma value.
We can think of gamma as the proportional distribution of tones recorded by, or displayed on, a particular device.
Because different devices have different gamma values problems would arise were we to display an image that has a gamma of X on a display with a gamma of Y:
Ever wondered what a RAW file would look like displayed on a monitor without any fancy colour & gamma managed software such as LR or ACR?
The right hand image looks so dark because it has a native gamma of 1.0 but is being displayed on a monitor with a native gamma of 2.2
RAW file Gamma
To all intents and purposes ALL RAW files have a gamma of 1.0
Digital camera sensors work in a linear fashion:
If we have “X” number of photons striking a sensor photosite then “Y” amount of electrons will be generated.
Double the number of photons by doubling the amount of light, then 2x “Y” electrons will be generated.
Halve the number of photons by reducing the light on the scene by 50% then 0.5x “Y” electrons will be generated.
We have two axes on the graph; the horizontal x axis represents the actual light values in the scene, and the vertical y axis represents the output or recorded tones in the image.
So, if we apply Lab L* values to our graph axes above, then 0 equates to black and 1.0 equates to white.
The “slope” of the graph is a straight line giving us an equal relationship between values for input and output.
It’s this relationship between input and output values in digital imaging that helps define GAMMA.
In our particular case here, we have a linear relationship between input and output values and so we have LINEAR GAMMA, otherwise known as gamma 1.0.
Now let’s look at a black to white graduation in gamma 1.0 in comparison to one in what’s called an encoding gamma:
The upper gradient is basically the way our digital cameras see and record a scene.
There is an awful lot of information about highlights and yet the darker tones and ‘shadow’ areas are seemingly squashed up together on the left side of the gradient.
Human vision does not see things in the same way that a camera sensor does; we do not see linearly.
If the amount of ambient light falling on a scene suddenly doubles we will perceive the increase as an unquantifiable “it’s got brighter”; whereas our sensors response will be exactly double and very quantifiable.
Our eyes see a far more ‘perceptually even’ tonal distribution with much greater tonal separation in the darker tones and a more compressed distribution of highlights.
In other words we see a tonal distribution more like that contained in the gamma encoded gradient.
Gamma encoding can be best illustrated with another graph:
Now sadly this is where things often get misunderstood, and why you need to be careful about where you get information from.
The cyan curve is NOT gamma 2.2 – we’ll get to that shortly.
Think of the graph above as the curves panel in Lightroom, ACR or Photoshop – after all, that’s exactly what it is.
Think of our dark, low contrast linear gamma image as displayed on a monitor – what would we need to do to the linear slope to improve contrast and generally brighten the image?
We’d bend the linear slope to something like the cyan curve.
The cyan curve is the encoding gamma 1/2.2.
There’s a direct numerical relationship between the two gamma curves; linear and 1/2.2. and it’s a simple power law:
- VO = VIγ where VO = output value, VI = input value and γ = gamma
Any input value (VI) on the linear gamma curve to the power of γ equals the output value of the cyan encoding curve; and γ as it works out equals 0.4545
- VI 0 = VO 0
- VI 0.25 = VO 0.532
- VI 0.50 = VO 0.729
- VI 0.75 = VO 0.878
- VI 1.0 = VO 1.0
Now isn’t that bit of maths sexy………………..yeah!
Basically the gamma encoding process remaps all the tones in the image and redistributes them in a non-linear ratio which is more familiar to our eye.
Note: the gamma of human vision is not really gamma 1/2.2 – gamma 0.4545. It would be near impossible to actually quantify gamma for our eye due to the behavior of the iris etc, but to all intents and purposes modern photographic principles regard it as being ‘similar to’..
So the story so far equates to this:
But things are never quite so straight forward are they…?
Firstly, if gamma < 1 (less than 1) the encoding curve goes upwards – as does the cyan curve in the graph above.
But if gamma > 1 (greater than 1) the curve goes downwards.
A calibrated monitor has (or should have) a calibrated device gamma of 2.2:
As you can now see, the monitor device gamma of 2.2 is the opposite of the encoding gamma – after all, the latter is the reciprocal of the former.
So what happens when we apply the decoding gamma/monitor gamma of 2.2 to our gamma encoded image?
That’s right, we end up back where we started!
Now, are you thinking:
- Don’t understand?
- We are back with our super dark image again?
Welcome to the worlds biggest Bear-Trap!
The “Learning Gamma Bear Trap”
Hands up those who are thinking this is what happens:
If your arm so much as twitched then you are not alone!
I’ll admit to being naughty and leading you to edge of the pit containing the bear trap – but I didn’t push you!
While you’ve been reading this post have you noticed the occasional random bold and underlined text?
Them’s clues folks!
The super dark images – both seascape and the rope coil – are all “GAMMA 1.0 displayed on a GAMMA 2.2 device without any management”.
That doesn’t mean a gamma 1.0 RAW file actually LOOKS like that in it’s own gamma environment!
That’s the bear trap!
Our RAW file actually looks quite normal in its own gamma environment (2nd from left) – but look at the histogram and how all those darker mid tones and shadows are piled up to the left.
Gamma encoding to 1/2.2 (gamma 0.4545) redistributes and remaps those all the tones and lightens the image by pushing the curve up BUT leaves the black and white points where they are. No tones have been added or taken away, the operation just redistributes what’s already there. Check out the histogram.
Then the gamma decode operation takes place and we end up with the image on the right – looks perfect and ready for processing, but notice the histogram, we keep the encoding redistribution of tones.
So, are we back where we started? No.
Luckily for us gamma encoding and decoding is all fully automatic within a colour managed work flow and RAW handlers such as Lightroom, ACR and CapOnePro etc.
Image gamma changes are required when an image is moved from one RGB colour space to another:
- ProPhoto RGB has a gamma of 1.8
- Adobe RGB 1998 has a gamma of 2.2
- sRGB has an oddball gamma that equates to an average of 2.2 but is nearly 1.8 in the deep shadow tones.
- Lightrooms working colour space is ProPhoto linear, in other words gamma 1.0
- Lightrooms viewing space is MelissaRGB which equates to Prophoto with an sRGB gamma.
Image gamma changes need to occur when images are sent to a desktop printer – the encode/decode characteristics are actually part and parcel of the printer profile information.
Gamma awareness should be exercised when it comes to monitors:
- Most plug & play monitors are set to far too high a gamma ‘out the box’ – get it calibrated properly ASAP; it’s not just about colour accuracy.
- Laptop screen gamma changes with viewing position – God they are awful!
Anyway, that just about wraps up this brief explanation of gamma; believe me it is brief and somewhat simplified – but hopefully you get the picture!
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Lightroom Tutorials #2
In this Lightroom tutorial preview I take a close look at the newly evolved Clone/Heal tool and dust spot removal in Lightroom 5.
This newly improved tool is simple to use and highly effective – a vast improvement over the great tool that it was already in Lightroom 4.
Lightroom Tutorials Sample Video Link below: Video will open in a new window
This 4 disc Lightroom Tutorials DVD set is available from my website at http://wildlifeinpixels.net/dvd.html
How White is Paper White?
What is Paper White?
We should all know by now that, in RGB terms, BLACK is 0,0,0 and that WHITE is 255,255,255 when expressed in 8 bit colour values.
White can also be 32,768: 32,768: 32,768 when viewed in Photoshop as part of a 16 bit image (though those values are actually 15 bit – yet another story!).
Either way, WHITE is WHITE; or is it?
Take this Arctic Fox image – is anything actually white? No, far from it! The brightest area of snow is around 238,238,238 which is neutral, but it’s not white but a very light grey. And we won’t even discuss the “whiteness” of the fox itself.
The Hen Pheasant above was shot very late on a winters afternoon when the sun was at a very low angle directly behind me – the colour temperature has gone through the roof and everything has taken on a very warm glow which adds to the atmosphere of the image.
We can take the ‘snow at sunset’ idea even further, where the suns rays strike the snow it lights up pink, but the shadows go a deep rich aquamarine blue – what we might call a ‘crossed curves’ scenario, where shadow and lower mid tones are at a low Kelvin temperature, and upper mid tones and highlights are at a much higher Kelvin.
All three of these images might look a little bit ‘too much’ – but try clicking one and viewing it on a darker background without the distractions of the rest of the page – GO ON, TRY IT.
Showing you these three images has a couple of purposes:
Firstly, to show you that “TRUE WHITE” is something you will rarely, if ever, photograph.
Secondly, viewing the same image in a different environment changes the eyes perception of the image.
The secondary purpose is the most important – and it’s all to do with perception; and to put it bluntly, the pack of lies that your eyes and brain lead you to believe is the truth.
Only Mother Nature, wildlife and cameras tell the truth!
So Where’s All This Going Andy, and What’s it got to do with Paper White?
Fair question, but bare with me!
If we go to the camera shop and peruse a selection of printer papers or unprinted paper samplers, our eyes tell us that we are looking at blank sheets of white paper; but ARE WE?
Each individual sheet of paper appears to be white, but we see very subtle differences which we put down to paper finish.
But if we put a selection of, say Permajet papers together and compare them with ‘true RGB white’ we see the truth of the matter:
Holy Mary Mother of God!!!!!!!!!!!!!!!!
I’ll bet that’s come as a bit of a shocker………
No paper is WHITE; some papers are “warm”; and some are “cool”.
So, if we have a “warmish” toned image it’s going to be a lot easier to “soft proof” that image to a “warm paper” than a cool one – with the result of greater colour reproduction accuracy.
If we were to try and print a “cool” image on to “warm paper” then we’ve got to shift the whole colour balance of the image, in other words warm it up in order for the final print to be perceived as neutral – don’t forget, that sheet of paper looked neutral to you when you stuck it in the printer!
Well, that’s simple enough you might think, but you’d be very, very wrong…
We see colour on a print because the inks allow use to see the paper white through them, but only up to a point. As colours and tones become darker on our print we see less “paper white” and more reflected colour from the ink surface.
If we shift the colour balance of the entire image – in this case warm it up – we shift the highlight areas so they match the paper white; but we also shift the shadows and darker tones. These darker areas hide paper white so the colour shift in those areas is most definitely NOT desirable because we want them to be as perceptually neutral as the highlights.
What we need to do in truth is to somehow warm up the higher tonal values while at the same time keep the lowest tonal values the same, and then somehow match all the tones in between the shadows and highlights to the paper.
This is part of the process called SOFT PROOFING – but the job would be a lot easier if we chose to print on a paper whose “paper white” matched the overall image a little more closely.
The Other Kick in the Teeth
Not only are we battling the hue of paper white, or tint if you like, but we also have to take into account the luminance values of the paper – in other words just how “bright” it is.
Those RGB values of paper whites across a spread of Permajet papers – here they are again to save you scrolling back:
not only tell us that there is a tint to the paper due to the three colour channel values being unequal, but they also tell us the brightest value we can “print” – in other words not lay any ink down!
Take Oyster for example; a cracking all-round general printer paper that has a very large colour gamut and is excellent value for money – Permajet deserve a medal for this paper in my opinion because it’s economical and epic!
Its paper white is on average 240 Red, 245 Green ,244 Blue. If we have any detail in areas of our image that are above 240, 240, 240 then part of that detail will be lost in the print because the red channel minimum density (d-min) tops out at 240; so anything that is 241 red or higher will just not be printed and will show as 240 Red in the paper white.
Again, this is a problem mitigated in the soft proofing process.
But it’s also one of the reasons why the majority of photographers are disappointed with their prints – they look good on screen because they are being displayed with a tonal range of 0 to 255, but printed they just look dull, flat and generally awful.
Just another reason for adopting a Colour Managed Work Flow!
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Colour Space & Profiles
Colour space and device profiles seem to cause a certain degree of confusion for a lot of people; and a feeling of dread, panic and total fear in others!
The reality of colour spaces and device profiles is that they are really simple things, and that how and why we use them in a colour managed work flow is perfectly logical and easy to understand.
Up to a point colour spaces and device profiles are one and the same thing – they define a certain “volume” of colours from red to green to blue, and from black to white – and all the colours that lie in between those five points.
The colour spaces that most photographers are by now familiar with are ProPhotoRGB, AdobeRGB(1998) and sRGB – these are classed as “working colour spaces” and are standards of colour set by the International Color Consortium, or ICC; and they all have one thing in common; where red, green and blue are present in equal amounts the colour produced will be NEUTRAL.
The only real differences between these three working colour spaces is the “distances” between the five set points of red, green, blue, black and white. The greater the distance between the three primary colours then the greater is the degree of graduation between them, hence the greater the number of potential colours. In the diagram below we can see the sRGB & ProPhoto working colour spaces displayed on the same axes:
If we were to mark five different points on the surface of a partially inflated balloon, and then inflate it some more then the points in relation to the balloons surface would NOT change: the points remain the same. But the spatial distances between the points would change, as would the internal volume. It’s the same with our five points of colour reference – red, green, blue, black & white – they do NOT change between colour spaces; red is red no matter what the working colour space. But the range of potential colours between our 5 points of reference increases due to increased colour space volume.
So now we have dealt with the basics of the three main working colour spaces, we need to consider the volume of colour our camera sensor can capture – if you like, its colour space; but I’d rather use the word “gamut”.
Let’s take the Canon 5DMk3 as an example, and look at the volume, or gamut, of colour that its sensor can capture, in direct comparison with our 3 quantifiable working colour spaces:
In a previous blog article I wrote – see here – I mentioned how to setup the colour settings in Photoshop, and this is why. If you want to keep the greatest proportion of your camera sensors captured colour then you need to contain the image within the ProPhotoRGB working colour space. If you don’t, and you use AdobeRGB or sRGB as Photoshops working colour space then you will loose a certain proportion of those captured colours – as I’ve heard it put before, it’s like a sex change operation – certain colours get chopped off, and once that’s happened you can’t get them back!
To keep things really simple just think of the 3 standard working colour spaces as buckets – the bigger the bucket, the more colour it contains; and you can’t tip the colours captured by your camera into a smaller bucket without getting spillage and making a mess on the floor!
As I said before, working colour spaces are neutral; but seldom does our camera ever capture a scene that contains pure neutrals. Even though an item in the scene may well be neutral in colour, camera sensors quite often skew these colours ever so slightly; most Canon RAW files always look a teeny-weeny ever so slight bit magenta to me when I import them; but there again I’m a Nikon shooter seem to have a minute greenish tinge to them before processing.
Throughout our imaging work flow we have 3 stages:
1. Input (camera or scanner).
2. Working Process (Lightroom, Photoshop etc).
3. Output (printer for example).
And each stage has its representative type of colour space – we have input profiles, working colour spaces and output profiles.
So we have our camera capture gamut (colour space if you like) and we’ve opened our image in Photoshop or Lightroom in the ProPhoto working colour space – there’s NO SPILLAGE!
We now come to the crux of colour management; before we can do anything else we need to profile our “window onto our image” – the monitor.
In order to see the reality of what the camera captured we need to ensure that our monitor is in line with our WORKING COLOUR SPACE in terms of colour neutrality – not that of the camera as some people seem to think.
All 3 working colour spaces posses the same degree of colour neutrality where red, green & blue are present at the same values irrespective of physical size of the colour space.
So as long as our monitor is profiled to be:
1. Accurately COLOUR NEUTRAL
2. Displaying maximum brightness only in the presence true white – which you’ll hardly ever photograph, even snow isn’t white.
then we will see a highly workable representation of image colour neutrality and luminosity on our monitor. Only by working this way can we actually tell if the camera has captured the image correctly in terms of colour balance and overall exposure.
And the fact that our monitor CANNOT display all the colours contained within our big ProPhoto bucket is, to all intents and purposes, a fairly mute point; though seeing as many of them as possible is never a bad thing.
And using a monitor that does NOT display the volume of colour approximating or exceeding that of the Adobe working space can be highly detrimental for the reasons discussed in my previous post.
Now that we’ve covered input profiles and working colour spaces we need to move on and outline the basics of output profiles, and printer profiles in particular.
In the image above we can see both the Adobe and sRGB working spaces and the full distribution of colours contained in the Kingfisher image which is a TIFF file in our big ProPhoto bucket of colour; and a black trace which is the colour profile (or space if you like) for Permajet Oyster paper using Epson UltraChrome HDR ink on an Epson 7900 printer.
As we can see, some of the colours contained in the image fall outside the gamut of the sRGB working colour space; notably some oranges and “electric blues” which are basically colours of the subject and are most critical to keep in the print.
However, all those ProPhoto colours are capable of being reproduced on the Epson 7900 using Permajet Oyster paper because, as the black trace shows, the printer/ink/paper combination can reproduce colours that lie outside of the Adobe working colour space.
The whole purpose of that particular profile is to ensure that the print matches what we can see on the monitor both in terms of colour and brightness – in other words, what we see is what we get – WYSIWYG!
The beauty of a colour managed workflow is that it’s economical – assuming the image is processed correctly then printing via an accurate printer profile can give you a perfect printed rendition of your screen image using just a single sheet of paper – and only one sheets worth of ink.
If we were to switch printers to an Epson 3000 using UltraChrome K3 ink on the very same paper, the area circled in white shows us that there are a couple of orange hue colours that are a little problematic – they lie either close to or outside the colour gamut of this printer/ink/paper combination, and so they need to be changed in order to ‘fit’, either by localised adjustment or variation of rendering intent – but that’s a story for later!
Why is it different? Well, it’s not to do with the paper for sure, so it’s down to either the ink change or printer head. Using the same K3 ink in an Epson 4800 brings the colours back into gamut, so the difference is in the printer head itself, or the printer driver, but as I said, it’s a small problem easily fixed.
When you consider the low cost of achieving an accurate monitor profile – see this previous post – and combine that with an accurate printer output profile or two to match your chosen printer papers, and then deploy these assets correctly you have a proper colour managed workflow. Add to that the cost savings in ink and paper and it becomes a bit of a “no-brainer” doesn’t it?
In this post I set out to hopefully ‘demystify’ colour spaces and profiles in terms of what they are and how they are used – I hope I’ve succeeded!
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Monitor Calibration with ColorMunki
Monitor Calibration with ColorMunki Photo
Following on from my previous posts on the subject of monitor calibration I thought I’d post a fully detailed set of instructions, just to make sure we’re all “singing from the same hymn sheet” so to speak.
Basic Setup
Put the ColorMunki spectrophotometer into the cover/holder and attach the USB cable.
Always keep the sliding dust cover closed when storing the ColorMunki in its holder – this prevents dust ingress which will effect the device performance.
BUT REMEMBER – slide the cover out of the way before you begin the calibration process!
Install the ColorMunki software on your machine, register it via the internet, then check for any available updates.
Once the software is fully installed and working you are ready to begin.
Plug the USB cable into an empty USB port on your computer – NOT an external hub port as this can sometimes cause device/system communication problems.
Launch the ColorMunki software.
The VERY FIRST THING YOU NEED TO DO is open the ColorMunki software preferences and ensure that it looks like the following screen:
PC: File > Preferences
Mac: ColorMunki Photo > Preferences
The value for the Tone Response Curve MUST be set to 2.2 which is the default value.
The ICC Profile Version number MUST be set to v2 for best results – this is NOT the default.
Ensure the two check boxes are “ticked”.**
** These settings can be something of a contentious issue. DDC & LUT check boxes should only be “ticked” if your Monitor/Graphics card combination offers support for these modes.
If you find these settings make your monitor become excessively dark once profiling has been completed, start again ensuring BOTH check boxes are “unticked”.
Untick both boxes if you are working on an iMac or laptop as for the most part these devices support neither function.
For more information on this, a good starting point is a page on the X-Rite website available on the link below:
http://xritephoto.com/ph_product_overview.aspx?ID=1115&Action=Support&SupportID=5561
If you are going to use the ColorMunki to make printer profiles then ensure the ICC Profile Version is set to v2.
By default the ColorMunki writes profiles in ICC v4 – not all computer operating systems can function correctly from a graphics colour aspect; but they can all function perfectly using ICC v2.
You should only need to do this operation once, but any updates from X-Rite, or a re-installation of the software will require you to revisit the preferences panel just to check all is well.
Once this panel is set as above Click OK and you are ready to begin.
Monitor Calibration
This is the main ColorMunki GUI, or graphic user interface:
Click Profile My Display
Select the display you want to profile.
I use what is called a “double desktop” and have two monitors running side by side; if you have just a single monitor connected then that will be the only display you see listed.
Click Next>.
Select the type of display – we are talking here about monitor calibration of a screen attached to a PC or Mac so select LCD.
Laptops – it never hurts a laptop to be calibrated for luminance and colour, but in most cases the graphics output LUT (colour Look Up Table) is barely 8 bit to begin with; the calibration process will usually reduce that to less than 8 bit. This will normally result in the laptop screen colour range being reduced in size and you may well see “virtual” colour banding in your images.
Remedy: DON’T PROCESS ON A LAPTOP – otherwise “me and the boys” will be paying you a visit!
Select Advanced.
Deselect the ambient light measurement option – it can be expensive to set yourself up with proper lighting in order to have an ICC standard viewing/processing environment; daylight (D65) bulbs are fairly cheap and do go a long way towards helping, but the correct amount of light and the colour of the walls and ceiling, and the exclusion of extraneous light sources of incorrect colour temperature (eg windows) can prove somewhat more problematic and costly.
Processing in darkened room without light is by far the easiest, cheapest and most cost-effective way of obtaining correct working conditions.
Set the Luminance target Value to 120 (that’s 120 candelas per square meter if you’re interested!).
Set the Target White Point to D65 (that’s 6500 degrees Kelvin – mean average daylight).
Click Next>.
With the ColorMunki connected to your system this is the screen you will be greeted with.
You need to calibrate the device itself, so follow the illustration and rotate the ColorMunki dial to the indicated position.
Once the device has calibrated itself to its internal calibration tile you will see the displayed GUI change to:
Follow the illustration and return the ColorMunki dial to its measuring position.
Click Next>.
With the ColorMunki in its holder and with the spectrophotometer cover OPEN for measurement, place the ColorMunki on the monitor as indicated on screen and in the image below:
We are now ready to begin the monitor calibration.
Click Next>.
The first thing the ColorMunki does is measure the luminosity of the screen. If you get a manual adjustment prompt such as this (indicates non-support/disabling of DDC preferences option):
Simply turn adjust the monitor brightness slowly until the indicator line is level with the central datum line; you should see a “tick” suddenly appear when the luminance value of 120 is reached by your adjustments.
LCDs are notoriously slow to respond to changes in “backlight brightness” so make an adjustment and give the monitor a few seconds to settle down.
You may have to access your monitor controls via the screen OSD menu, or on Mac via the System Preferences > Display menu.
Once the Brightness/Luminance of the monitor is set correctly then ColorMunki will proceed will proceed with its monitor output colour measurements.
In order for you to understand monitor calibration and what is going on here is a sequence of slides from one of my workshops on colour management:
Once the measurements are complete the GUI will return to the screen in this form.
Either use the default profile name, or one of your own choice and click Save.
NOTE: Under NO CIRCUMSTANCES can you rename the profile after it has been saved, or any other .icc profile for that matter, otherwise the profile will not work.
Click Next>.
Click Save again to commit the new monitor profile to you operating system as the default monitor profile.
You can set the profile reminder interval from the drop down menu.
Click Next>.
Monitor calibration is now complete and you are now back to the ColorMunki startup GUI.
Quit or Exit the ColorMunki application – you are done!
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Screen Capture logos denoting ColorMunki & X-Rite are the copyright of X-Rite.
Monitor Calibration Devices
Colour management is the simple process of maintaining colour accuracy and consistency between the ACTUAL COLOURS in your image, in terms of Hue, Saturation and Luminosity; and those reproduced on your RGB devices; in this case, displayed on your monitor. Each and every pixel in your image has its very own individual RGB colour values and it is vital to us as photographers that we “SEE” these values accurately displayed on our monitors.
If we were to visit The National Gallery and gaze upon Turners “Fighting Temeraire” we would see all those sumptuous colours on the canvass just as J.M.W. intended; but could we see the same colours if we had a pair of Ray Bans on?
No, we couldn’t; because the sunglasses behave as colour filters and so they would add a “tint” to every colour of light that passes through them.
What you need to understand about your monitor is that it behaves like a filter between your eyes and the recorded colours in your image; and unless that “filter” is 100% neutral in colour, then it will indeed “tint” your displayed image.
So, the first effect of monitor calibration is that the process NEUTRALIZES any colour tint in the monitor display and so shows us the “real colours” in our images; the correct values of Hue and Saturation.
Now imagine we have an old fashioned Kodak Ektachrome colour slide sitting in a projector. If we have the correct wattage bulb in the projector we will see the correct LUMINOSITY of the slide when it is projected.
But if the bulb wattage is too high then the slide will project too brightly, and if the bulb wattage is too low then the projected image will not be bright enough.
All our monitors behave just like a projector, and as such they all have a brightness adjustment which we can directly correlate to our old fashioned slide projector bulb, and this brightness, or backlight control is another aspect of monitor calibration.
Have you done a print that comes out DARKER than the image displayed on the screen?
If you have then your monitor backlight is too bright!
And so, the second effect of monitor calibration is the setting of the correct level of brightness or back lighting of our monitor in order for us to see the true Luminosity of the pixels in our images.
Without accurate Monitor Calibration your ability to control the accuracy of colour and overall brightness of your images is severely limited.
I get asked all the time “what’s the best monitor calibration device to use” so, above is a short video (no sound) I’ve made showing the 3D and 2D plots of profiles I’ve just made for the same monitor using teo different monitor calibration devices/spectrophotometers from opposite ends of the pricing scale.
The first plot you see in black is the AdobeRGB1998 working colour space – this is only shown as a standard by which you can judge the other two profiles; if you like, monitor working colour spaces.
The yellow plot that shows up as an overlay is a profile done with an Xrite ColourMunki Photo, which usually retails for around £300 – and it clearly shows this particular monitor rendering a greater number of colours in certain areas than are contained in the Adobe1998 reference space.
The cyan plot is the same monitor, but profiled with the i1Photo Pro 2 spectro – not much change out of £1300 thank you very much – and the resulting profile virtually an identical twin of the one obtained with the ColorMunki which retails for a quarter of the price!
Don’t get me wrong, the i1 is a far more efficient monitor calibration device if you want to produce custom PRINTER profiles as well, but if you are happy using OEM profiles and just want perfect monitor calibration then I’d say the ColorMunki Photo is the more sensible purchase; or better still the ColorMunki Display at only around £110.
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Monitor, Is Yours Up To The Job?
Is Your Monitor Actually Up To The Job?
As photographers we have to take something of a “leap of faith” that the monitor we use to view and process our images on is actually up to the job – or do we?
No – is the short answer! As a Photoshop & Lightroom educator I try and teach this mystical thing called “Colour Management” – note the correct spelling of the word COLOUR!
The majority of amateur photographers (and a few so-called pros come to that!) seem to think that colour management is some great complicated edifice; or even some sort of “re-invention of the wheel” – and so they either bury their head in the sand or generally “pooh-pooh” the idea as unnecessary.
Well, it’s certainly NOT complicated, but it certainly IS necessary.
The first stage in a colour managed workflow is to ensure that your monitor is calibrated – in other words it is working at the correct brightness level, and the correct colour balance or white point – this will ensure that when your computer sends pure red to your monitor, pure red is seen on the screen; not red with a blue tint to it!
But correct calibration of your monitor is fairly useless if your monitor cannot reproduce a large variation of colour – in other words, if its’ colour gamut is too small.
And it’s Monitor Colour Gamut that I want to look at in this post.
The first thing I’d like you to do is open up Photoshop and go to the Colour Settings – that’s Edit>Colour Settings, or shift+cmd+K on Mac, or shift+Ctrl+K on PC.
Once this dialogue box is open, set it up as follows:
This is the optimum setup of Photoshop for digital photography as ProPhoto is the best colour space for preserving the largest number of colours captured by your dslr sensor; far better than AdobeRGB1998 – but that’s another story.
If you like you can click the SAVE button and then give this settings profile a name – I call mine ProPhoto_Balanced_CC
Now that you are working with the largest colour palette possible inside Photoshop I want you to go to File>New and created a new 500×500 pixel square with a resolution of 300 pixels per inch with the settings as follows:
Click OK and you should now have a white square.
Now go to your foreground colour, click it to bring the colour palette dialogue box into view and manually add the following values indicated by the small red arrows:
The colour will look a little different than it does in the jpeg above.
So now we have a rather lurid sickly-looking green square in the ProPhoto colour space.
Now duplicate the image TWICE and then go to Window>Arrange>3up Vertical and you should end up with a display looking like this:
Now comes the point of the exercise – click on the tab for the centre image and go Edit>Convert to Profile and choose AdobeRGB(1998) as the destination space (colour space).
Then click on the tab for the left hand image and go Edit>Convert to Profile and choose sRGB as the destination space.
Here’s the thing – if your display DOES NOT look like this:
and all three squares look the same as the square on the left then your monitor only has a small sRGB colour gamut and is going to severely inhibit your ability to process your images properly or with any degree of colour accuracy.
Monitors rely on their Colour Look-up Table or LUT in order to display colour. Calibration of the monitor can reduce the size of the available range of colours in the LUT if it’s not big enough in the first place, and so calibration can indeed make things worse from a colour point of view; BUT, it will still ensure the monitor is set to the correct levels of brightness and colour neutrality; so calibration is still a good idea.
Laptops are usually the best illustration of this small LUT problem; normally their display gamuts are barely 8bit sRGB to begin with, and if calibration drops the LUT to below 8bit then the commonest problem you see is colour banding in your images.
If however, your display looks like the image above then you’re laughing!
Why is a large monitor colour gamut essential for digital photography? Well it’s all to do with those colour spaces:
If you look at the image above you’ll see the three standard primary working colour spaces of ProPhoto, AdobeRGB(1998) and sRGB overlaid for comparison with each other. There’s also a 4th plot – this is the input space of the Canon 1Dx dslr – in other words, it encompasses all the colours the sensor of that camera can record.
In actual fact, some colours can be recorded by the camera that lie OUTSIDE even the ProPhoto colour space!
But you can clearly see that the Adobe space looses more camera-captured colour than ProPhoto – hence RAW file handlers like Lightroom work in Prophoto (or to be more strictly true MelissaRGB – but that’s yet another story!) in order to at least preserve as many of the colours captured by the camera as possible.
Even more camera colour is lost to the sRGB colour space.
So this is why we should always have Photoshop set to a default ProPhoto working space – the archival images we produce will therefore retain as much of the original colours captured by the camera as possible.
If we now turn our attention back to monitors – the windows on to our images – we can now deduce that:
a. If a monitor can only display sRGB at best, then we will only be able to see a small portion of the cameras captured colour.
b. However, if the monitor has a larger colour gamut and a bigger LUT both in terms of colour spectrum and bit depth, then we will see a lot more of the original capture colours – and the more we can see then more effectively we can colour manage.
Monitors are available that can display the Adobe colour gamut, indeed quite a few can display more colours – but if you are on a tight budget these can seem more than expensive to say the least.
A good monitor that I recommend quite a lot – indeed I use one myself – is the HP LP2475W, well worth the price if you can find one; and with a bit of tweaking it will display 98%+ of the AdobeRGB colour space in all three primary colours and even some of the warmer colours that are only ProPhoto:
The green plot is the Adobe space, the red plot is the HP LP2475W display colour space.
So it’s a good buy if you can find one.
However, there’s a catch – there always is! This monitor relies on the LUT of the graphics card driving it – plugged into the modest 512Mb nVidea GT120 on my Mac Pro it is brilliant and competes at every level with the likes of Eizo ColourEdge and NEC Spectraviews for all practical purposes. But plugged into the back of a laptop then it can only reproduce what the lower specification graphics chips can supply it with.
So there we have it, a simple way to test if your monitor is giving you the best advantage when it comes to processing your images – food for thought?
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